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[d3d8] Skip stride updates for null buffers in SetStreamSource
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@ -1402,7 +1402,10 @@ namespace dxvk {
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if (ShouldBatch())
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m_batcher->SetStream(StreamNumber, buffer, Stride);
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m_streams[StreamNumber] = D3D8VBO {buffer, Stride};
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m_streams[StreamNumber].buffer = buffer;
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// The previous stride is preserved if pStreamData is NULL
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if (likely(buffer != nullptr))
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m_streams[StreamNumber].stride = Stride;
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}
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return res;
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@ -103,7 +103,9 @@ namespace dxvk {
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inline HRESULT SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer8* pStreamData, UINT Stride) {
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m_streams[StreamNumber].buffer = pStreamData;
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m_streams[StreamNumber].stride = Stride;
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// The previous stride is preserved if pStreamData is NULL
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if (likely(pStreamData != nullptr))
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m_streams[StreamNumber].stride = Stride;
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m_capture.streams.set(StreamNumber, true);
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return D3D_OK;
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}
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