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[dxvk] Fix potential state tracking issue when updating render targets
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@ -107,8 +107,11 @@ namespace dxvk {
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void DxvkContext::bindRenderTargets(const DxvkRenderTargets& targets) {
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void DxvkContext::bindRenderTargets(const DxvkRenderTargets& targets) {
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m_state.om.renderTargets = targets;
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if (m_state.om.framebuffer == nullptr || !m_state.om.framebuffer->renderTargets().matches(targets)) {
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if (m_state.om.framebuffer == nullptr || !m_state.om.framebuffer->renderTargets().matches(targets)) {
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m_state.om.renderTargets = targets;
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// Create a new framebuffer object next
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// time we start rendering something
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m_flags.set(DxvkContextFlag::GpDirtyFramebuffer);
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m_flags.set(DxvkContextFlag::GpDirtyFramebuffer);
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} else {
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} else {
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// Don't redundantly spill the render pass if
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// Don't redundantly spill the render pass if
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