mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-03 04:24:11 +01:00
[d3d11] Add new D3D11 swap chain code
- Fix deferred surface creation
This commit is contained in:
parent
db2880acfd
commit
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640
src/d3d11/d3d11_swapchain.cpp
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640
src/d3d11/d3d11_swapchain.cpp
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@ -0,0 +1,640 @@
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#include "d3d11_context_imm.h"
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#include "d3d11_device.h"
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#include "d3d11_swapchain.h"
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#include <dxgi_presenter_frag.h>
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#include <dxgi_presenter_vert.h>
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namespace dxvk {
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static uint16_t MapGammaControlPoint(float x) {
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if (x < 0.0f) x = 0.0f;
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if (x > 1.0f) x = 1.0f;
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return uint16_t(65535.0f * x);
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}
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D3D11SwapChain::D3D11SwapChain(
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D3D11Device* pDevice,
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HWND hWnd,
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const DXGI_SWAP_CHAIN_DESC1* pDesc)
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: m_parent (pDevice),
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m_window (hWnd),
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m_desc (*pDesc),
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m_device (pDevice->GetDXVKDevice()),
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m_context (m_device->createContext()) {
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if (FAILED(pDevice->QueryInterface(__uuidof(IDXGIVkDevice),
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reinterpret_cast<void**>(&m_dxgiDevice))))
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throw DxvkError("D3D11: Incompatible device for swap chain");
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if (!pDevice->GetOptions()->deferSurfaceCreation)
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CreateSurface();
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CreateBackBuffer();
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CreateHud();
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InitRenderState();
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InitSamplers();
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InitShaders();
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SetGammaControl(0, nullptr);
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}
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D3D11SwapChain::~D3D11SwapChain() {
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m_device->waitForIdle();
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if (m_backBuffer)
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m_backBuffer->ReleasePrivate();
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::QueryInterface(
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REFIID riid,
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void** ppvObject) {
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InitReturnPtr(ppvObject);
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if (riid == __uuidof(IUnknown)
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|| riid == __uuidof(IDXGIVkSwapChain)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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Logger::warn("D3D11SwapChain::QueryInterface: Unknown interface query");
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return E_NOINTERFACE;
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::GetDesc(
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DXGI_SWAP_CHAIN_DESC1* pDesc) {
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*pDesc = m_desc;
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::GetImage(
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UINT BufferId,
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REFIID riid,
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void** ppBuffer) {
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InitReturnPtr(ppBuffer);
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if (BufferId > 0) {
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Logger::err("D3D11: GetImage: BufferId > 0 not supported");
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return DXGI_ERROR_UNSUPPORTED;
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}
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return m_backBuffer->QueryInterface(riid, ppBuffer);
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}
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UINT STDMETHODCALLTYPE D3D11SwapChain::GetImageIndex() {
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return 0;
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::ChangeProperties(
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const DXGI_SWAP_CHAIN_DESC1* pDesc) {
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m_dirty |= m_desc.Format != pDesc->Format
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|| m_desc.Width != pDesc->Width
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|| m_desc.Height != pDesc->Height
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|| m_desc.BufferCount != pDesc->BufferCount;
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m_desc = *pDesc;
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CreateBackBuffer();
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::SetPresentRegion(
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const RECT* pRegion) {
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// TODO implement
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::SetGammaControl(
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UINT NumControlPoints,
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const DXGI_RGB* pControlPoints) {
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if (NumControlPoints > 0) {
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std::array<D3D11_VK_GAMMA_CP, 1025> cp;
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if (NumControlPoints > cp.size())
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return E_INVALIDARG;
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for (uint32_t i = 0; i < NumControlPoints; i++) {
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cp[i].R = MapGammaControlPoint(pControlPoints[i].Red);
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cp[i].G = MapGammaControlPoint(pControlPoints[i].Green);
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cp[i].B = MapGammaControlPoint(pControlPoints[i].Blue);
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cp[i].A = 0;
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}
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CreateGammaTexture(NumControlPoints, cp.data());
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} else {
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std::array<D3D11_VK_GAMMA_CP, 256> cp;
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for (uint32_t i = 0; i < cp.size(); i++) {
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const uint16_t value = 257 * i;
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cp[i] = { value, value, value, 0 };
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}
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CreateGammaTexture(cp.size(), cp.data());
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}
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return S_OK;
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}
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HRESULT STDMETHODCALLTYPE D3D11SwapChain::Present(
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UINT SyncInterval,
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UINT PresentFlags,
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const DXGI_PRESENT_PARAMETERS* pPresentParameters) {
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auto options = m_parent->GetOptions();
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if (options->syncInterval >= 0)
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SyncInterval = options->syncInterval;
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bool vsync = SyncInterval != 0;
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m_dirty |= vsync != m_vsync;
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m_vsync = vsync;
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if (std::exchange(m_dirty, false))
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CreateSwapChain();
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FlushImmediateContext();
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PresentImage(SyncInterval);
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return S_OK;
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}
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void D3D11SwapChain::PresentImage(UINT SyncInterval) {
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// Wait for the sync event so that we
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// respect the maximum frame latency
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Rc<DxvkEvent> syncEvent = m_dxgiDevice->GetFrameSyncEvent();
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syncEvent->wait();
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if (m_hud != nullptr)
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m_hud->update();
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for (uint32_t i = 0; i < SyncInterval || i < 1; i++) {
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m_context->beginRecording(
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m_device->createCommandList());
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// Resolve back buffer if it is multisampled. We
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// only have to do it only for the first frame.
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if (m_swapImageResolve != nullptr && i == 0) {
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VkImageSubresourceLayers resolveSubresources;
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resolveSubresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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resolveSubresources.mipLevel = 0;
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resolveSubresources.baseArrayLayer = 0;
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resolveSubresources.layerCount = 1;
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m_context->resolveImage(
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m_swapImageResolve, resolveSubresources,
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m_swapImage, resolveSubresources,
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VK_FORMAT_UNDEFINED);
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}
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// Presentation semaphores and WSI swap chain image
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auto wsiSemas = m_swapchain->getSemaphorePair();
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auto wsiImage = m_swapchain->getImageView(wsiSemas.acquireSync);
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// Use an appropriate texture filter depending on whether
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// the back buffer size matches the swap image size
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bool fitSize = m_swapImage->info().extent == wsiImage->imageInfo().extent;
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m_context->bindShader(VK_SHADER_STAGE_VERTEX_BIT, m_vertShader);
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m_context->bindShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_fragShader);
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DxvkRenderTargets renderTargets;
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renderTargets.color[0].view = wsiImage;
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renderTargets.color[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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m_context->bindRenderTargets(renderTargets, false);
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VkViewport viewport;
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = float(wsiImage->imageInfo().extent.width);
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viewport.height = float(wsiImage->imageInfo().extent.height);
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor;
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scissor.offset.x = 0;
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scissor.offset.y = 0;
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scissor.extent.width = wsiImage->imageInfo().extent.width;
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scissor.extent.height = wsiImage->imageInfo().extent.height;
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m_context->setViewports(1, &viewport, &scissor);
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m_context->setRasterizerState(m_rsState);
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m_context->setMultisampleState(m_msState);
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m_context->setDepthStencilState(m_dsState);
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m_context->setLogicOpState(m_loState);
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m_context->setBlendMode(0, m_blendMode);
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m_context->setInputAssemblyState(m_iaState);
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m_context->setInputLayout(0, nullptr, 0, nullptr);
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m_context->bindResourceSampler(BindingIds::Sampler, fitSize ? m_samplerFitting : m_samplerScaling);
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m_context->bindResourceSampler(BindingIds::GammaSmp, m_gammaSampler);
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m_context->bindResourceView(BindingIds::Texture, m_swapImageView, nullptr);
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m_context->bindResourceView(BindingIds::GammaTex, m_gammaTextureView, nullptr);
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m_context->draw(4, 1, 0, 0);
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VkExtent2D hudSize = {
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wsiImage->imageInfo().extent.width,
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wsiImage->imageInfo().extent.height };
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if (m_hud != nullptr)
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m_hud->render(m_context, hudSize);
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if (i + 1 >= SyncInterval) {
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DxvkEventRevision eventRev;
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eventRev.event = syncEvent;
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eventRev.revision = syncEvent->reset();
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m_context->signalEvent(eventRev);
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}
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m_device->submitCommandList(
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m_context->endRecording(),
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wsiSemas.acquireSync,
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wsiSemas.presentSync);
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m_swapchain->present(
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wsiSemas.presentSync);
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}
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}
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void D3D11SwapChain::FlushImmediateContext() {
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Com<ID3D11DeviceContext> deviceContext = nullptr;
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m_parent->GetImmediateContext(&deviceContext);
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// The presentation code is run from the main rendering thread
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// rather than the command stream thread, so we synchronize.
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auto immediateContext = static_cast<D3D11ImmediateContext*>(deviceContext.ptr());
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immediateContext->Flush();
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immediateContext->SynchronizeCsThread();
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}
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void D3D11SwapChain::CreateBackBuffer() {
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// Explicitly destroy current swap image before
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// creating a new one to free up resources
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if (m_backBuffer)
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m_backBuffer->ReleasePrivate();
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m_swapImage = nullptr;
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m_swapImageResolve = nullptr;
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m_swapImageView = nullptr;
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m_backBuffer = nullptr;
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// Create new back buffer
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D3D11_COMMON_TEXTURE_DESC desc;
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desc.Width = std::max(m_desc.Width, 1u);
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desc.Height = std::max(m_desc.Height, 1u);
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desc.Depth = 1;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = m_desc.Format;
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desc.SampleDesc = m_desc.SampleDesc;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_RENDER_TARGET
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| D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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if (m_desc.BufferUsage & DXGI_USAGE_UNORDERED_ACCESS)
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desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
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m_backBuffer = new D3D11Texture2D(m_parent, &desc);
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m_backBuffer->AddRefPrivate();
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m_swapImage = GetCommonTexture(m_backBuffer)->GetImage();
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// If the image is multisampled, we need to create
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// another image which we'll use as a resolve target
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if (m_swapImage->info().sampleCount != VK_SAMPLE_COUNT_1_BIT) {
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DxvkImageCreateInfo resolveInfo;
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resolveInfo.type = VK_IMAGE_TYPE_2D;
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resolveInfo.format = m_swapImage->info().format;
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resolveInfo.flags = 0;
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resolveInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
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resolveInfo.extent = m_swapImage->info().extent;
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resolveInfo.numLayers = 1;
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resolveInfo.mipLevels = 1;
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resolveInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT
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| VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
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| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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resolveInfo.stages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
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| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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| VK_PIPELINE_STAGE_TRANSFER_BIT;
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resolveInfo.access = VK_ACCESS_SHADER_READ_BIT
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| VK_ACCESS_TRANSFER_WRITE_BIT
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| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
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| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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resolveInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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resolveInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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m_swapImageResolve = m_device->createImage(
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resolveInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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}
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// Create an image view that allows the
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// image to be bound as a shader resource.
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = m_swapImage->info().format;
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viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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m_swapImageView = m_device->createImageView(
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m_swapImageResolve != nullptr
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? m_swapImageResolve
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: m_swapImage,
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viewInfo);
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// Initialize the image so that we can use it. Clearing
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// to black prevents garbled output for the first frame.
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VkImageSubresourceRange subresources;
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subresources.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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subresources.baseMipLevel = 0;
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subresources.levelCount = 1;
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subresources.baseArrayLayer = 0;
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subresources.layerCount = 1;
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VkClearColorValue clearColor;
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clearColor.float32[0] = 0.0f;
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clearColor.float32[1] = 0.0f;
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clearColor.float32[2] = 0.0f;
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clearColor.float32[3] = 0.0f;
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m_context->beginRecording(
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m_device->createCommandList());
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m_context->clearColorImage(
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m_swapImage, clearColor, subresources);
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m_device->submitCommandList(
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m_context->endRecording(),
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nullptr, nullptr);
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}
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void D3D11SwapChain::CreateGammaTexture(
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UINT NumControlPoints,
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const D3D11_VK_GAMMA_CP* pControlPoints) {
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if (m_gammaTexture == nullptr
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|| m_gammaTexture->info().extent.width != NumControlPoints) {
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DxvkImageCreateInfo imgInfo;
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imgInfo.type = VK_IMAGE_TYPE_1D;
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imgInfo.format = VK_FORMAT_R16G16B16A16_UNORM;
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imgInfo.flags = 0;
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imgInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
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imgInfo.extent = { NumControlPoints, 1, 1 };
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imgInfo.numLayers = 1;
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imgInfo.mipLevels = 1;
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imgInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT
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| VK_IMAGE_USAGE_SAMPLED_BIT;
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imgInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
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| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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imgInfo.access = VK_ACCESS_TRANSFER_WRITE_BIT
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| VK_ACCESS_SHADER_READ_BIT;
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imgInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imgInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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m_gammaTexture = m_device->createImage(
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imgInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
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viewInfo.format = VK_FORMAT_R16G16B16A16_UNORM;
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viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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m_gammaTextureView = m_device->createImageView(m_gammaTexture, viewInfo);
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}
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m_context->beginRecording(
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m_device->createCommandList());
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m_context->updateImage(m_gammaTexture,
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VkImageSubresourceLayers { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 },
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VkOffset3D { 0, 0, 0 },
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VkExtent3D { NumControlPoints, 1, 1 },
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pControlPoints, 0, 0);
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m_device->submitCommandList(
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m_context->endRecording(),
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nullptr, nullptr);
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}
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void D3D11SwapChain::CreateSurface() {
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HINSTANCE instance = reinterpret_cast<HINSTANCE>(
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GetWindowLongPtr(m_window, GWLP_HINSTANCE));
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m_surface = m_device->adapter()->createSurface(instance, m_window);
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}
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void D3D11SwapChain::CreateSwapChain() {
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auto options = m_parent->GetOptions();
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if (m_surface == nullptr)
|
||||
CreateSurface();
|
||||
|
||||
DxvkSwapchainProperties swapInfo;
|
||||
swapInfo.preferredSurfaceFormat = PickSurfaceFormat();
|
||||
swapInfo.preferredPresentMode = PickPresentMode();
|
||||
swapInfo.preferredBufferSize.width = m_desc.Width;
|
||||
swapInfo.preferredBufferSize.height = m_desc.Height;
|
||||
swapInfo.preferredBufferCount = m_desc.BufferCount;
|
||||
|
||||
if (options->numBackBuffers > 0)
|
||||
swapInfo.preferredBufferCount = options->numBackBuffers;
|
||||
|
||||
if (m_swapchain == nullptr)
|
||||
m_swapchain = m_device->createSwapchain(m_surface, swapInfo);
|
||||
else
|
||||
m_swapchain->changeProperties(swapInfo);
|
||||
}
|
||||
|
||||
|
||||
void D3D11SwapChain::CreateHud() {
|
||||
m_hud = hud::Hud::createHud(m_device);
|
||||
}
|
||||
|
||||
|
||||
void D3D11SwapChain::InitRenderState() {
|
||||
m_iaState.primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
|
||||
m_iaState.primitiveRestart = VK_FALSE;
|
||||
m_iaState.patchVertexCount = 0;
|
||||
|
||||
m_rsState.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
m_rsState.cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
m_rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||
m_rsState.depthClampEnable = VK_FALSE;
|
||||
m_rsState.depthBiasEnable = VK_FALSE;
|
||||
m_rsState.depthBiasConstant = 0.0f;
|
||||
m_rsState.depthBiasClamp = 0.0f;
|
||||
m_rsState.depthBiasSlope = 0.0f;
|
||||
|
||||
m_msState.sampleMask = 0xffffffff;
|
||||
m_msState.enableAlphaToCoverage = VK_FALSE;
|
||||
m_msState.enableAlphaToOne = VK_FALSE;
|
||||
|
||||
VkStencilOpState stencilOp;
|
||||
stencilOp.failOp = VK_STENCIL_OP_KEEP;
|
||||
stencilOp.passOp = VK_STENCIL_OP_KEEP;
|
||||
stencilOp.depthFailOp = VK_STENCIL_OP_KEEP;
|
||||
stencilOp.compareOp = VK_COMPARE_OP_ALWAYS;
|
||||
stencilOp.compareMask = 0xFFFFFFFF;
|
||||
stencilOp.writeMask = 0xFFFFFFFF;
|
||||
stencilOp.reference = 0;
|
||||
|
||||
m_dsState.enableDepthTest = VK_FALSE;
|
||||
m_dsState.enableDepthWrite = VK_FALSE;
|
||||
m_dsState.enableStencilTest = VK_FALSE;
|
||||
m_dsState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
|
||||
m_dsState.stencilOpFront = stencilOp;
|
||||
m_dsState.stencilOpBack = stencilOp;
|
||||
|
||||
m_loState.enableLogicOp = VK_FALSE;
|
||||
m_loState.logicOp = VK_LOGIC_OP_NO_OP;
|
||||
|
||||
m_blendMode.enableBlending = VK_FALSE;
|
||||
m_blendMode.colorSrcFactor = VK_BLEND_FACTOR_ONE;
|
||||
m_blendMode.colorDstFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
m_blendMode.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
m_blendMode.alphaSrcFactor = VK_BLEND_FACTOR_ONE;
|
||||
m_blendMode.alphaDstFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
m_blendMode.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
m_blendMode.writeMask = VK_COLOR_COMPONENT_R_BIT
|
||||
| VK_COLOR_COMPONENT_G_BIT
|
||||
| VK_COLOR_COMPONENT_B_BIT
|
||||
| VK_COLOR_COMPONENT_A_BIT;
|
||||
}
|
||||
|
||||
|
||||
void D3D11SwapChain::InitSamplers() {
|
||||
DxvkSamplerCreateInfo samplerInfo;
|
||||
samplerInfo.magFilter = VK_FILTER_NEAREST;
|
||||
samplerInfo.minFilter = VK_FILTER_NEAREST;
|
||||
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
|
||||
samplerInfo.mipmapLodBias = 0.0f;
|
||||
samplerInfo.mipmapLodMin = 0.0f;
|
||||
samplerInfo.mipmapLodMax = 0.0f;
|
||||
samplerInfo.useAnisotropy = VK_FALSE;
|
||||
samplerInfo.maxAnisotropy = 1.0f;
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
|
||||
samplerInfo.compareToDepth = VK_FALSE;
|
||||
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
||||
samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
|
||||
samplerInfo.usePixelCoord = VK_FALSE;
|
||||
m_samplerFitting = m_device->createSampler(samplerInfo);
|
||||
|
||||
samplerInfo.magFilter = VK_FILTER_LINEAR;
|
||||
samplerInfo.minFilter = VK_FILTER_LINEAR;
|
||||
m_samplerScaling = m_device->createSampler(samplerInfo);
|
||||
|
||||
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
m_gammaSampler = m_device->createSampler(samplerInfo);
|
||||
}
|
||||
|
||||
|
||||
void D3D11SwapChain::InitShaders() {
|
||||
const SpirvCodeBuffer vsCode(dxgi_presenter_vert);
|
||||
const SpirvCodeBuffer fsCode(dxgi_presenter_frag);
|
||||
|
||||
const std::array<DxvkResourceSlot, 4> fsResourceSlots = {{
|
||||
{ BindingIds::Sampler, VK_DESCRIPTOR_TYPE_SAMPLER, VK_IMAGE_VIEW_TYPE_MAX_ENUM },
|
||||
{ BindingIds::Texture, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_IMAGE_VIEW_TYPE_2D },
|
||||
{ BindingIds::GammaSmp, VK_DESCRIPTOR_TYPE_SAMPLER, VK_IMAGE_VIEW_TYPE_MAX_ENUM },
|
||||
{ BindingIds::GammaTex, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_IMAGE_VIEW_TYPE_1D },
|
||||
}};
|
||||
|
||||
m_vertShader = m_device->createShader(
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
0, nullptr, { 0u, 1u },
|
||||
vsCode);
|
||||
|
||||
m_fragShader = m_device->createShader(
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
fsResourceSlots.size(),
|
||||
fsResourceSlots.data(),
|
||||
{ 1u, 1u }, fsCode);
|
||||
}
|
||||
|
||||
|
||||
VkSurfaceFormatKHR D3D11SwapChain::PickSurfaceFormat() const {
|
||||
std::array<VkSurfaceFormatKHR, 2> formats;
|
||||
size_t n = 0;
|
||||
|
||||
switch (m_desc.Format) {
|
||||
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
||||
case DXGI_FORMAT_B8G8R8A8_UNORM: {
|
||||
formats[n++] = { VK_FORMAT_R8G8B8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
||||
formats[n++] = { VK_FORMAT_B8G8R8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
||||
} break;
|
||||
|
||||
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
|
||||
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: {
|
||||
formats[n++] = { VK_FORMAT_R8G8B8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
||||
formats[n++] = { VK_FORMAT_B8G8R8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
||||
} break;
|
||||
|
||||
case DXGI_FORMAT_R10G10B10A2_UNORM: {
|
||||
formats[n++] = { VK_FORMAT_A2B10G10R10_UNORM_PACK32, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
||||
formats[n++] = { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
||||
} break;
|
||||
|
||||
case DXGI_FORMAT_R16G16B16A16_FLOAT: {
|
||||
formats[n++] = { VK_FORMAT_R16G16B16A16_SFLOAT, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
|
||||
} break;
|
||||
|
||||
default:
|
||||
Logger::warn(str::format("DxgiVkPresenter: Unknown format: ", m_desc.Format));
|
||||
}
|
||||
|
||||
return m_surface->pickSurfaceFormat(n, formats.data());
|
||||
}
|
||||
|
||||
|
||||
VkPresentModeKHR D3D11SwapChain::PickPresentMode() const {
|
||||
auto options = m_parent->GetOptions();
|
||||
|
||||
std::array<VkPresentModeKHR, 4> modes;
|
||||
size_t n = 0;
|
||||
|
||||
if (m_vsync) {
|
||||
if (options->syncMode == DxgiSyncMode::Mailbox)
|
||||
modes[n++] = VK_PRESENT_MODE_MAILBOX_KHR;
|
||||
modes[n++] = VK_PRESENT_MODE_FIFO_KHR;
|
||||
} else {
|
||||
modes[n++] = VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||
modes[n++] = VK_PRESENT_MODE_MAILBOX_KHR;
|
||||
modes[n++] = VK_PRESENT_MODE_FIFO_RELAXED_KHR;
|
||||
}
|
||||
|
||||
return m_surface->pickPresentMode(n, modes.data());
|
||||
}
|
||||
|
||||
}
|
143
src/d3d11/d3d11_swapchain.h
Normal file
143
src/d3d11/d3d11_swapchain.h
Normal file
@ -0,0 +1,143 @@
|
||||
#pragma once
|
||||
|
||||
#include "d3d11_texture.h"
|
||||
|
||||
#include "../dxvk/dxvk_surface.h"
|
||||
#include "../dxvk/dxvk_swapchain.h"
|
||||
|
||||
#include "../dxvk/hud/dxvk_hud.h"
|
||||
|
||||
namespace dxvk {
|
||||
|
||||
class D3D11Device;
|
||||
|
||||
/**
|
||||
* \brief Gamma control point
|
||||
*
|
||||
* Control points are stored as normalized
|
||||
* 16-bit unsigned integer values that will
|
||||
* be converted back to floats in the shader.
|
||||
*/
|
||||
struct D3D11_VK_GAMMA_CP {
|
||||
uint16_t R, G, B, A;
|
||||
};
|
||||
|
||||
class D3D11SwapChain : public ComObject<IDXGIVkSwapChain> {
|
||||
|
||||
public:
|
||||
|
||||
D3D11SwapChain(
|
||||
D3D11Device* pDevice,
|
||||
HWND hWnd,
|
||||
const DXGI_SWAP_CHAIN_DESC1* pDesc);
|
||||
|
||||
~D3D11SwapChain();
|
||||
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(
|
||||
REFIID riid,
|
||||
void** ppvObject);
|
||||
|
||||
HRESULT STDMETHODCALLTYPE GetDesc(
|
||||
DXGI_SWAP_CHAIN_DESC1* pDesc);
|
||||
|
||||
HRESULT STDMETHODCALLTYPE GetImage(
|
||||
UINT BufferId,
|
||||
REFIID riid,
|
||||
void** ppBuffer);
|
||||
|
||||
UINT STDMETHODCALLTYPE GetImageIndex();
|
||||
|
||||
HRESULT STDMETHODCALLTYPE ChangeProperties(
|
||||
const DXGI_SWAP_CHAIN_DESC1* pDesc);
|
||||
|
||||
HRESULT STDMETHODCALLTYPE SetPresentRegion(
|
||||
const RECT* pRegion);
|
||||
|
||||
HRESULT STDMETHODCALLTYPE SetGammaControl(
|
||||
UINT NumControlPoints,
|
||||
const DXGI_RGB* pControlPoints);
|
||||
|
||||
HRESULT STDMETHODCALLTYPE Present(
|
||||
UINT SyncInterval,
|
||||
UINT PresentFlags,
|
||||
const DXGI_PRESENT_PARAMETERS* pPresentParameters);
|
||||
|
||||
private:
|
||||
|
||||
enum BindingIds : uint32_t {
|
||||
Sampler = 0,
|
||||
Texture = 1,
|
||||
GammaSmp = 2,
|
||||
GammaTex = 3,
|
||||
};
|
||||
|
||||
Com<IDXGIVkDevice> m_dxgiDevice;
|
||||
|
||||
D3D11Device* m_parent;
|
||||
HWND m_window;
|
||||
|
||||
DXGI_SWAP_CHAIN_DESC1 m_desc;
|
||||
|
||||
Rc<DxvkDevice> m_device;
|
||||
Rc<DxvkContext> m_context;
|
||||
|
||||
Rc<DxvkSurface> m_surface;
|
||||
Rc<DxvkSwapchain> m_swapchain;
|
||||
|
||||
Rc<DxvkShader> m_vertShader;
|
||||
Rc<DxvkShader> m_fragShader;
|
||||
|
||||
Rc<DxvkSampler> m_samplerFitting;
|
||||
Rc<DxvkSampler> m_samplerScaling;
|
||||
|
||||
Rc<DxvkSampler> m_gammaSampler;
|
||||
Rc<DxvkImage> m_gammaTexture;
|
||||
Rc<DxvkImageView> m_gammaTextureView;
|
||||
|
||||
Rc<DxvkImage> m_swapImage;
|
||||
Rc<DxvkImage> m_swapImageResolve;
|
||||
Rc<DxvkImageView> m_swapImageView;
|
||||
|
||||
Rc<hud::Hud> m_hud;
|
||||
|
||||
DxvkInputAssemblyState m_iaState;
|
||||
DxvkRasterizerState m_rsState;
|
||||
DxvkMultisampleState m_msState;
|
||||
DxvkDepthStencilState m_dsState;
|
||||
DxvkLogicOpState m_loState;
|
||||
DxvkBlendMode m_blendMode;
|
||||
|
||||
D3D11Texture2D* m_backBuffer = nullptr;
|
||||
|
||||
bool m_dirty = true;
|
||||
bool m_vsync = true;
|
||||
|
||||
void PresentImage(UINT SyncInterval);
|
||||
|
||||
void FlushImmediateContext();
|
||||
|
||||
void CreateBackBuffer();
|
||||
|
||||
void CreateGammaTexture(
|
||||
UINT NumControlPoints,
|
||||
const D3D11_VK_GAMMA_CP* pControlPoints);
|
||||
|
||||
void CreateSurface();
|
||||
|
||||
void CreateSwapChain();
|
||||
|
||||
void CreateHud();
|
||||
|
||||
void InitRenderState();
|
||||
|
||||
void InitSamplers();
|
||||
|
||||
void InitShaders();
|
||||
|
||||
VkSurfaceFormatKHR PickSurfaceFormat() const;
|
||||
|
||||
VkPresentModeKHR PickPresentMode() const;
|
||||
|
||||
};
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user