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[d3d9] Don't InitReturnPtr in GetBackBuffer
Matches native behaviour. Found via a Wine test.
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@ -331,8 +331,6 @@ namespace dxvk {
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UINT iBackBuffer,
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D3DBACKBUFFER_TYPE Type,
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IDirect3DSurface9** ppBackBuffer) {
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InitReturnPtr(ppBackBuffer);
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if (ppBackBuffer == nullptr)
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return D3DERR_INVALIDCALL;
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