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[util] Set longMad for Watch_Dogs

Works around flickering on some objects such as the blue light arrow on lowering gates
This commit is contained in:
Blisto91 2024-06-06 18:55:39 +02:00 committed by Philip Rebohle
parent fd978704fb
commit 8d965359a5

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@ -447,6 +447,10 @@ namespace dxvk {
{ R"(\\ghost\.exe$)", {{
{ "d3d11.longMad", "True" },
}} },
/* Watch_Dogs - Some objects flicker without */
{ R"(\\watch_dogs\.exe$)", {{
{ "d3d11.longMad", "True" },
}} },
/**********************************************/
/* D3D9 GAMES */