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https://github.com/doitsujin/dxvk.git
synced 2025-01-18 20:52:10 +01:00
[dxvk] Get rid of validateCompute/GraphicsState
After all this time we haven't found a single situation where we need more validation, so scrap it. Checking whether there is an active render pass was redundant anyway.
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@ -1432,7 +1432,7 @@ namespace dxvk {
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uint32_t z) {
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this->commitComputeState();
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if (this->validateComputeState()) {
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if (m_cpActivePipeline) {
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this->commitComputeInitBarriers();
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m_queryManager.beginQueries(m_cmd,
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@ -1460,7 +1460,7 @@ namespace dxvk {
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if (m_execBarriers.isBufferDirty(bufferSlice, DxvkAccess::Read))
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m_execBarriers.recordCommands(m_cmd);
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if (this->validateComputeState()) {
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if (m_cpActivePipeline) {
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this->commitComputeInitBarriers();
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m_queryManager.beginQueries(m_cmd,
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@ -1495,7 +1495,7 @@ namespace dxvk {
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uint32_t firstInstance) {
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this->commitGraphicsState(false);
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if (this->validateGraphicsState()) {
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if (m_gpActivePipeline) {
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m_cmd->cmdDraw(
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vertexCount, instanceCount,
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firstVertex, firstInstance);
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@ -1513,7 +1513,7 @@ namespace dxvk {
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uint32_t stride) {
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this->commitGraphicsState(false);
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if (this->validateGraphicsState()) {
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if (m_gpActivePipeline) {
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auto descriptor = m_state.id.argBuffer.getDescriptor();
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m_cmd->cmdDrawIndirect(
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@ -1536,7 +1536,7 @@ namespace dxvk {
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uint32_t stride) {
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this->commitGraphicsState(false);
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if (this->validateGraphicsState()) {
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if (m_gpActivePipeline) {
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auto argDescriptor = m_state.id.argBuffer.getDescriptor();
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auto cntDescriptor = m_state.id.cntBuffer.getDescriptor();
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@ -1563,7 +1563,7 @@ namespace dxvk {
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uint32_t firstInstance) {
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this->commitGraphicsState(true);
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if (this->validateGraphicsState()) {
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if (m_gpActivePipeline) {
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m_cmd->cmdDrawIndexed(
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indexCount, instanceCount,
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firstIndex, vertexOffset,
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@ -1582,7 +1582,7 @@ namespace dxvk {
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uint32_t stride) {
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this->commitGraphicsState(true);
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if (this->validateGraphicsState()) {
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if (m_gpActivePipeline) {
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auto descriptor = m_state.id.argBuffer.getDescriptor();
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m_cmd->cmdDrawIndexedIndirect(
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@ -1605,7 +1605,7 @@ namespace dxvk {
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uint32_t stride) {
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this->commitGraphicsState(true);
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if (this->validateGraphicsState()) {
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if (m_gpActivePipeline) {
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auto argDescriptor = m_state.id.argBuffer.getDescriptor();
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auto cntDescriptor = m_state.id.cntBuffer.getDescriptor();
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@ -1630,7 +1630,7 @@ namespace dxvk {
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uint32_t counterBias) {
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this->commitGraphicsState(false);
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if (this->validateGraphicsState()) {
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if (m_gpActivePipeline) {
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auto physSlice = counterBuffer.getSliceHandle();
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m_cmd->cmdDrawIndirectVertexCount(1, 0,
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@ -4017,17 +4017,6 @@ namespace dxvk {
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}
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bool DxvkContext::validateComputeState() {
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return m_cpActivePipeline != VK_NULL_HANDLE;
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}
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bool DxvkContext::validateGraphicsState() {
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return m_gpActivePipeline != VK_NULL_HANDLE
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&& m_flags.test(DxvkContextFlag::GpRenderPassBound);
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}
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void DxvkContext::commitComputeState() {
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if (m_flags.test(DxvkContextFlag::GpRenderPassBound))
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this->spillRenderPass();
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@ -1154,9 +1154,6 @@ namespace dxvk {
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void updatePushConstants(
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VkPipelineBindPoint bindPoint);
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bool validateComputeState();
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bool validateGraphicsState();
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void commitComputeState();
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void commitGraphicsState(bool indexed);
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