mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-01-31 14:52:11 +01:00
[d3d11] Cleaned up view creation a bit
This commit is contained in:
parent
1e6c11e3f2
commit
8e3c14d8ab
@ -244,11 +244,11 @@ namespace dxvk {
|
||||
ID3D11Resource* pResource,
|
||||
const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,
|
||||
ID3D11ShaderResourceView** ppSRView) {
|
||||
// Shader resource views can access pretty much anything
|
||||
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
|
||||
pResource->GetType(&resourceDim);
|
||||
|
||||
// Retrieve a usable resource view description
|
||||
// The description is optional. If omitted, we'll create
|
||||
// a view that covers all subresources of the image.
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
|
||||
|
||||
if (pDesc == nullptr) {
|
||||
@ -262,84 +262,92 @@ namespace dxvk {
|
||||
Logger::err("D3D11: Shader resource views for buffers not yet supported");
|
||||
return E_INVALIDARG;
|
||||
} else {
|
||||
// Create an image view. View type and accessed subresources
|
||||
// are determined by the view dimension field in the shader
|
||||
// resource view description.
|
||||
DxvkImageViewCreateInfo info;
|
||||
info.format = m_dxgiAdapter->LookupFormat(desc.Format).actual;
|
||||
info.aspect = imageFormatInfo(info.format)->aspectMask;
|
||||
// Retrieve the image that we are going to create a view for
|
||||
Com<IDXGIImageResourcePrivate> imageResource;
|
||||
|
||||
if (FAILED(pResource->QueryInterface(
|
||||
__uuidof(IDXGIImageResourcePrivate),
|
||||
reinterpret_cast<void**>(&imageResource))))
|
||||
return E_INVALIDARG;
|
||||
|
||||
// Fill in the view info. The view type depends solely
|
||||
// on the view dimension field in the view description,
|
||||
// not on the resource type.
|
||||
DxvkImageViewCreateInfo viewInfo;
|
||||
viewInfo.format = m_dxgiAdapter->LookupFormat(desc.Format).actual;
|
||||
viewInfo.aspect = imageFormatInfo(viewInfo.format)->aspectMask;
|
||||
|
||||
switch (desc.ViewDimension) {
|
||||
case D3D11_SRV_DIMENSION_TEXTURE1D:
|
||||
info.type = VK_IMAGE_VIEW_TYPE_1D;
|
||||
info.minLevel = desc.Texture1D.MostDetailedMip;
|
||||
info.numLevels = desc.Texture1D.MipLevels;
|
||||
info.minLayer = 0;
|
||||
info.numLayers = 1;
|
||||
viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
|
||||
viewInfo.minLevel = desc.Texture1D.MostDetailedMip;
|
||||
viewInfo.numLevels = desc.Texture1D.MipLevels;
|
||||
viewInfo.minLayer = 0;
|
||||
viewInfo.numLayers = 1;
|
||||
break;
|
||||
|
||||
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
|
||||
info.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
|
||||
info.minLevel = desc.Texture1DArray.MostDetailedMip;
|
||||
info.numLevels = desc.Texture1DArray.MipLevels;
|
||||
info.minLayer = desc.Texture1DArray.FirstArraySlice;
|
||||
info.numLayers = desc.Texture1DArray.ArraySize;
|
||||
viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
|
||||
viewInfo.minLevel = desc.Texture1DArray.MostDetailedMip;
|
||||
viewInfo.numLevels = desc.Texture1DArray.MipLevels;
|
||||
viewInfo.minLayer = desc.Texture1DArray.FirstArraySlice;
|
||||
viewInfo.numLayers = desc.Texture1DArray.ArraySize;
|
||||
break;
|
||||
|
||||
case D3D11_SRV_DIMENSION_TEXTURE2D:
|
||||
info.type = VK_IMAGE_VIEW_TYPE_2D;
|
||||
info.minLevel = desc.Texture2D.MostDetailedMip;
|
||||
info.numLevels = desc.Texture2D.MipLevels;
|
||||
info.minLayer = 0;
|
||||
info.numLayers = 1;
|
||||
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
|
||||
viewInfo.minLevel = desc.Texture2D.MostDetailedMip;
|
||||
viewInfo.numLevels = desc.Texture2D.MipLevels;
|
||||
viewInfo.minLayer = 0;
|
||||
viewInfo.numLayers = 1;
|
||||
break;
|
||||
|
||||
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
|
||||
info.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
|
||||
info.minLevel = desc.Texture2DArray.MostDetailedMip;
|
||||
info.numLevels = desc.Texture2DArray.MipLevels;
|
||||
info.minLayer = desc.Texture2DArray.FirstArraySlice;
|
||||
info.numLayers = desc.Texture2DArray.ArraySize;
|
||||
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
|
||||
viewInfo.minLevel = desc.Texture2DArray.MostDetailedMip;
|
||||
viewInfo.numLevels = desc.Texture2DArray.MipLevels;
|
||||
viewInfo.minLayer = desc.Texture2DArray.FirstArraySlice;
|
||||
viewInfo.numLayers = desc.Texture2DArray.ArraySize;
|
||||
break;
|
||||
|
||||
case D3D11_SRV_DIMENSION_TEXTURE2DMS:
|
||||
info.type = VK_IMAGE_VIEW_TYPE_2D;
|
||||
info.minLevel = 0;
|
||||
info.numLevels = 1;
|
||||
info.minLayer = 0;
|
||||
info.numLayers = 1;
|
||||
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
|
||||
viewInfo.minLevel = 0;
|
||||
viewInfo.numLevels = 1;
|
||||
viewInfo.minLayer = 0;
|
||||
viewInfo.numLayers = 1;
|
||||
break;
|
||||
|
||||
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
|
||||
info.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
|
||||
info.minLevel = 0;
|
||||
info.numLevels = 1;
|
||||
info.minLayer = desc.Texture2DMSArray.FirstArraySlice;
|
||||
info.numLayers = desc.Texture2DMSArray.ArraySize;
|
||||
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
|
||||
viewInfo.minLevel = 0;
|
||||
viewInfo.numLevels = 1;
|
||||
viewInfo.minLayer = desc.Texture2DMSArray.FirstArraySlice;
|
||||
viewInfo.numLayers = desc.Texture2DMSArray.ArraySize;
|
||||
break;
|
||||
|
||||
case D3D11_SRV_DIMENSION_TEXTURE3D:
|
||||
info.type = VK_IMAGE_VIEW_TYPE_3D;
|
||||
info.minLevel = desc.Texture3D.MostDetailedMip;
|
||||
info.numLevels = desc.Texture3D.MipLevels;
|
||||
info.minLayer = 0;
|
||||
info.numLayers = 1;
|
||||
viewInfo.type = VK_IMAGE_VIEW_TYPE_3D;
|
||||
viewInfo.minLevel = desc.Texture3D.MostDetailedMip;
|
||||
viewInfo.numLevels = desc.Texture3D.MipLevels;
|
||||
viewInfo.minLayer = 0;
|
||||
viewInfo.numLayers = 1;
|
||||
break;
|
||||
|
||||
case D3D11_SRV_DIMENSION_TEXTURECUBE:
|
||||
info.type = VK_IMAGE_VIEW_TYPE_CUBE;
|
||||
info.minLevel = desc.TextureCube.MostDetailedMip;
|
||||
info.numLevels = desc.TextureCube.MipLevels;
|
||||
info.minLayer = 0;
|
||||
info.numLayers = 6;
|
||||
viewInfo.type = VK_IMAGE_VIEW_TYPE_CUBE;
|
||||
viewInfo.minLevel = desc.TextureCube.MostDetailedMip;
|
||||
viewInfo.numLevels = desc.TextureCube.MipLevels;
|
||||
viewInfo.minLayer = 0;
|
||||
viewInfo.numLayers = 6;
|
||||
break;
|
||||
|
||||
case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
|
||||
info.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
|
||||
info.minLevel = desc.TextureCubeArray.MostDetailedMip;
|
||||
info.numLevels = desc.TextureCubeArray.MipLevels;
|
||||
info.minLayer = desc.TextureCubeArray.First2DArrayFace;
|
||||
info.numLayers = desc.TextureCubeArray.NumCubes * 6;
|
||||
viewInfo.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
|
||||
viewInfo.minLevel = desc.TextureCubeArray.MostDetailedMip;
|
||||
viewInfo.numLevels = desc.TextureCubeArray.MipLevels;
|
||||
viewInfo.minLayer = desc.TextureCubeArray.First2DArrayFace;
|
||||
viewInfo.numLayers = desc.TextureCubeArray.NumCubes * 6;
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -349,24 +357,15 @@ namespace dxvk {
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
Com<IDXGIImageResourcePrivate> imageResource;
|
||||
|
||||
if (FAILED(pResource->QueryInterface(
|
||||
__uuidof(IDXGIImageResourcePrivate),
|
||||
reinterpret_cast<void**>(&imageResource)))) {
|
||||
Logger::err("D3D11: Invalid image for SRV");
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
if (ppSRView == nullptr)
|
||||
return S_OK;
|
||||
|
||||
try {
|
||||
if (ppSRView != nullptr) {
|
||||
*ppSRView = ref(new D3D11ShaderResourceView(
|
||||
this, pResource, desc, nullptr,
|
||||
m_dxvkDevice->createImageView(
|
||||
imageResource->GetDXVKImage(),
|
||||
info)));
|
||||
}
|
||||
|
||||
viewInfo)));
|
||||
return S_OK;
|
||||
} catch (const DxvkError& e) {
|
||||
Logger::err(e.message());
|
||||
@ -398,66 +397,25 @@ namespace dxvk {
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
// Retrieve the image that we are going to create the view for
|
||||
auto texture = static_cast<D3D11Texture2D*>(pResource);
|
||||
const Rc<DxvkImage> image = texture->GetDXVKImage();
|
||||
|
||||
// The view description is optional. If not defined, it
|
||||
// will use the resource's format and all array layers.
|
||||
D3D11_RENDER_TARGET_VIEW_DESC desc;
|
||||
|
||||
if (pDesc != nullptr) {
|
||||
desc = *pDesc;
|
||||
if (pDesc == nullptr) {
|
||||
if (FAILED(GetRenderTargetViewDescFromResource(pResource, &desc)))
|
||||
return E_INVALIDARG;
|
||||
} else {
|
||||
D3D11_TEXTURE2D_DESC texDesc;
|
||||
texture->GetDesc(&texDesc);
|
||||
|
||||
// Select the view dimension based on the
|
||||
// texture's array size and sample count.
|
||||
const std::array<D3D11_RTV_DIMENSION, 4> viewDims = {
|
||||
D3D11_RTV_DIMENSION_TEXTURE2D,
|
||||
D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3D11_RTV_DIMENSION_TEXTURE2DMS,
|
||||
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
|
||||
};
|
||||
|
||||
uint32_t viewDimIndex = 0;
|
||||
|
||||
if (texDesc.ArraySize > 1)
|
||||
viewDimIndex |= 0x1;
|
||||
|
||||
if (texDesc.SampleDesc.Count > 1)
|
||||
viewDimIndex |= 0x2;
|
||||
|
||||
// Fill the correct union member
|
||||
desc.ViewDimension = viewDims.at(viewDimIndex);
|
||||
desc.Format = texDesc.Format;
|
||||
|
||||
switch (desc.ViewDimension) {
|
||||
case D3D11_RTV_DIMENSION_TEXTURE2D:
|
||||
desc.Texture2D.MipSlice = 0;
|
||||
break;
|
||||
|
||||
case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
|
||||
desc.Texture2DArray.MipSlice = 0;
|
||||
desc.Texture2DArray.FirstArraySlice = 0;
|
||||
desc.Texture2DArray.ArraySize = texDesc.ArraySize;
|
||||
break;
|
||||
|
||||
case D3D11_RTV_DIMENSION_TEXTURE2DMS:
|
||||
break;
|
||||
|
||||
case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
|
||||
desc.Texture2DMSArray.FirstArraySlice = 0;
|
||||
desc.Texture2DMSArray.ArraySize = texDesc.ArraySize;
|
||||
break;
|
||||
|
||||
default:
|
||||
Logger::err("D3D11Device::CreateRenderTargetView: Internal error");
|
||||
return DXGI_ERROR_DRIVER_INTERNAL_ERROR;
|
||||
}
|
||||
desc = *pDesc;
|
||||
}
|
||||
|
||||
// Retrieve the image that we are going to create the view for
|
||||
Com<IDXGIImageResourcePrivate> imageResource;
|
||||
|
||||
if (FAILED(pResource->QueryInterface(
|
||||
__uuidof(IDXGIImageResourcePrivate),
|
||||
reinterpret_cast<void**>(&imageResource))))
|
||||
return E_INVALIDARG;
|
||||
|
||||
// Fill in Vulkan image view info
|
||||
DxvkImageViewCreateInfo viewInfo;
|
||||
viewInfo.format = m_dxgiAdapter->LookupFormat(desc.Format).actual;
|
||||
@ -508,9 +466,11 @@ namespace dxvk {
|
||||
return S_OK;
|
||||
|
||||
try {
|
||||
Rc<DxvkImageView> view = m_dxvkDevice->createImageView(image, viewInfo);
|
||||
*ppRTView = ref(new D3D11RenderTargetView(
|
||||
this, pResource, desc, nullptr, view));
|
||||
this, pResource, desc, nullptr,
|
||||
m_dxvkDevice->createImageView(
|
||||
imageResource->GetDXVKImage(),
|
||||
viewInfo)));
|
||||
return S_OK;
|
||||
} catch (const DxvkError& e) {
|
||||
Logger::err(e.message());
|
||||
@ -532,66 +492,25 @@ namespace dxvk {
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
// Retrieve the image that we are going to create the view for
|
||||
auto texture = static_cast<D3D11Texture2D*>(pResource);
|
||||
const Rc<DxvkImage> image = texture->GetDXVKImage();
|
||||
|
||||
// The view description is optional. If not defined, it
|
||||
// will use the resource's format and all array layers.
|
||||
D3D11_DEPTH_STENCIL_VIEW_DESC desc;
|
||||
|
||||
if (pDesc != nullptr) {
|
||||
desc = *pDesc;
|
||||
if (pDesc == nullptr) {
|
||||
if (FAILED(GetDepthStencilViewDescFromResource(pResource, &desc)))
|
||||
return E_INVALIDARG;
|
||||
} else {
|
||||
D3D11_TEXTURE2D_DESC texDesc;
|
||||
texture->GetDesc(&texDesc);
|
||||
|
||||
// Select the view dimension based on the
|
||||
// texture's array size and sample count.
|
||||
const std::array<D3D11_DSV_DIMENSION, 4> viewDims = {
|
||||
D3D11_DSV_DIMENSION_TEXTURE2D,
|
||||
D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
|
||||
D3D11_DSV_DIMENSION_TEXTURE2DMS,
|
||||
D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
|
||||
};
|
||||
|
||||
uint32_t viewDimIndex = 0;
|
||||
|
||||
if (texDesc.ArraySize > 1)
|
||||
viewDimIndex |= 0x1;
|
||||
|
||||
if (texDesc.SampleDesc.Count > 1)
|
||||
viewDimIndex |= 0x2;
|
||||
|
||||
// Fill the correct union member
|
||||
desc.ViewDimension = viewDims.at(viewDimIndex);
|
||||
desc.Format = texDesc.Format;
|
||||
|
||||
switch (desc.ViewDimension) {
|
||||
case D3D11_DSV_DIMENSION_TEXTURE2D:
|
||||
desc.Texture2D.MipSlice = 0;
|
||||
break;
|
||||
|
||||
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
|
||||
desc.Texture2DArray.MipSlice = 0;
|
||||
desc.Texture2DArray.FirstArraySlice = 0;
|
||||
desc.Texture2DArray.ArraySize = texDesc.ArraySize;
|
||||
break;
|
||||
|
||||
case D3D11_DSV_DIMENSION_TEXTURE2DMS:
|
||||
break;
|
||||
|
||||
case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
|
||||
desc.Texture2DMSArray.FirstArraySlice = 0;
|
||||
desc.Texture2DMSArray.ArraySize = texDesc.ArraySize;
|
||||
break;
|
||||
|
||||
default:
|
||||
Logger::err("D3D11Device::CreateDepthStencilView: Internal error");
|
||||
return DXGI_ERROR_DRIVER_INTERNAL_ERROR;
|
||||
}
|
||||
desc = *pDesc;
|
||||
}
|
||||
|
||||
// Retrieve the image that we are going to create the view for
|
||||
Com<IDXGIImageResourcePrivate> imageResource;
|
||||
|
||||
if (FAILED(pResource->QueryInterface(
|
||||
__uuidof(IDXGIImageResourcePrivate),
|
||||
reinterpret_cast<void**>(&imageResource))))
|
||||
return E_INVALIDARG;
|
||||
|
||||
// Fill in Vulkan image view info
|
||||
DxvkImageViewCreateInfo viewInfo;
|
||||
viewInfo.format = m_dxgiAdapter->LookupFormat(desc.Format).actual;
|
||||
@ -642,9 +561,11 @@ namespace dxvk {
|
||||
return S_OK;
|
||||
|
||||
try {
|
||||
Rc<DxvkImageView> view = m_dxvkDevice->createImageView(image, viewInfo);
|
||||
*ppDepthStencilView = ref(new D3D11DepthStencilView(
|
||||
this, pResource, desc, nullptr, view));
|
||||
this, pResource, desc, nullptr,
|
||||
m_dxvkDevice->createImageView(
|
||||
imageResource->GetDXVKImage(),
|
||||
viewInfo)));
|
||||
return S_OK;
|
||||
} catch (const DxvkError& e) {
|
||||
Logger::err(e.message());
|
||||
@ -1251,9 +1172,7 @@ namespace dxvk {
|
||||
HRESULT D3D11Device::GetUnorderedAccessViewDescFromResource(
|
||||
ID3D11Resource* pResource,
|
||||
D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) {
|
||||
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
|
||||
pResource->GetType(&resourceDim);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
|
||||
@ -1263,6 +1182,41 @@ namespace dxvk {
|
||||
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
|
||||
pResource->GetType(&resourceDim);
|
||||
|
||||
switch (resourceDim) {
|
||||
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
|
||||
D3D11_TEXTURE2D_DESC resourceDesc;
|
||||
static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
|
||||
|
||||
pDesc->Format = resourceDesc.Format;
|
||||
|
||||
if (resourceDesc.SampleDesc.Count == 1) {
|
||||
if (resourceDesc.ArraySize == 1) {
|
||||
pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
pDesc->Texture2D.MipSlice = 0;
|
||||
} else {
|
||||
pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
|
||||
pDesc->Texture2DArray.MipSlice = 0;
|
||||
pDesc->Texture2DArray.FirstArraySlice = 0;
|
||||
pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
|
||||
}
|
||||
} else {
|
||||
if (resourceDesc.ArraySize == 1) {
|
||||
pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
|
||||
} else {
|
||||
pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
|
||||
pDesc->Texture2DMSArray.FirstArraySlice = 0;
|
||||
pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize;
|
||||
}
|
||||
}
|
||||
} return S_OK;
|
||||
|
||||
default:
|
||||
Logger::err(str::format(
|
||||
"D3D11: Unsupported dimension for render target view: ",
|
||||
resourceDim));
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1272,6 +1226,41 @@ namespace dxvk {
|
||||
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
|
||||
pResource->GetType(&resourceDim);
|
||||
|
||||
switch (resourceDim) {
|
||||
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
|
||||
D3D11_TEXTURE2D_DESC resourceDesc;
|
||||
static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
|
||||
|
||||
pDesc->Format = resourceDesc.Format;
|
||||
|
||||
if (resourceDesc.SampleDesc.Count == 1) {
|
||||
if (resourceDesc.ArraySize == 1) {
|
||||
pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
||||
pDesc->Texture2D.MipSlice = 0;
|
||||
} else {
|
||||
pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
|
||||
pDesc->Texture2DArray.MipSlice = 0;
|
||||
pDesc->Texture2DArray.FirstArraySlice = 0;
|
||||
pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
|
||||
}
|
||||
} else {
|
||||
if (resourceDesc.ArraySize == 1) {
|
||||
pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
|
||||
} else {
|
||||
pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
|
||||
pDesc->Texture2DMSArray.FirstArraySlice = 0;
|
||||
pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize;
|
||||
}
|
||||
}
|
||||
} return S_OK;
|
||||
|
||||
default:
|
||||
Logger::err(str::format(
|
||||
"D3D11: Unsupported dimension for depth stencil view: ",
|
||||
resourceDim));
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user