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[d3d8] A few minor formatting adjustments
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@ -59,30 +59,30 @@ namespace dxvk {
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// Add D3D8-specific caps:
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// Add D3D8-specific caps:
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// Removed in D3D9, since it can always render windowed
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// Removed in D3D9, since it can always render windowed
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pCaps8->Caps2 |= D3DCAPS2_CANRENDERWINDOWED;
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pCaps8->Caps2 |= D3DCAPS2_CANRENDERWINDOWED
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// A remnant from a bygone age of ddraw interop most likely
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// A remnant from a bygone age of ddraw interop most likely
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// | D3DCAPS2_NO2DDURING3DSCENE;
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/* | D3DCAPS2_NO2DDURING3DSCENE*/;
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// Used in conjunction with D3DPRASTERCAPS_PAT, but generally unadvertised
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// Used in conjunction with D3DPRASTERCAPS_PAT, but generally unadvertised
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//pCaps8->PrimitiveMiscCaps |= D3DPMISCCAPS_LINEPATTERNREP;
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/*pCaps8->PrimitiveMiscCaps |= D3DPMISCCAPS_LINEPATTERNREP;*/
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// Replaced by D3DPRASTERCAPS_DEPTHBIAS in D3D9
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// Replaced by D3DPRASTERCAPS_DEPTHBIAS in D3D9
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pCaps8->RasterCaps |= D3DPRASTERCAPS_ZBIAS;
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pCaps8->RasterCaps |= D3DPRASTERCAPS_ZBIAS
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// Advertised on Nvidia cards by modern drivers, but not on AMD or Intel
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// Advertised on Nvidia cards by modern drivers, but not on AMD or Intel
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// | D3DPRASTERCAPS_ANTIALIASEDGES
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/* | D3DPRASTERCAPS_ANTIALIASEDGES*/
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// Advertised on Nvidia cards, but not on AMD or Intel
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// Advertised on Nvidia cards, but not on AMD or Intel
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// | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
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/* | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE*/
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// TODO: Implement D3DRS_LINEPATTERN - vkCmdSetLineRasterizationModeEXT
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// TODO: Implement D3DRS_LINEPATTERN - vkCmdSetLineRasterizationModeEXT
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// | D3DPRASTERCAPS_PAT;
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/* | D3DPRASTERCAPS_PAT*/;
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// MAG only filter caps, generally unsupported
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// MAG only filter caps, generally unsupported
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//pCaps8->TextureFilterCaps |= D3DPTFILTERCAPS_MAGFAFLATCUBIC
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/*pCaps8->TextureFilterCaps |= D3DPTFILTERCAPS_MAGFAFLATCUBIC*/
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// | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC;
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/* | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC;*/
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//pCaps8->CubeTextureFilterCaps = pCaps8->TextureFilterCaps;
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/*pCaps8->CubeTextureFilterCaps = pCaps8->TextureFilterCaps;*/
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//pCaps8->VolumeTextureFilterCaps = pCaps8->TextureFilterCaps;
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/*pCaps8->VolumeTextureFilterCaps = pCaps8->TextureFilterCaps;*/
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// Not advertised on any modern hardware
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// Not advertised on any modern hardware
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//pCaps8->VertexProcessingCaps |= D3DVTXPCAPS_NO_VSDT_UBYTE4;
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/*pCaps8->VertexProcessingCaps |= D3DVTXPCAPS_NO_VSDT_UBYTE4;*/
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}
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}
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// (9<-8) D3DD3DPRESENT_PARAMETERS: Returns D3D9's params given an input for D3D8
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// (9<-8) D3DD3DPRESENT_PARAMETERS: Returns D3D9's params given an input for D3D8
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@ -63,21 +63,21 @@ interface DECLSPEC_UUID("4B8AAAFA-140F-42BA-9131-597EAFAA2EAD") IDirect3DVolumeT
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#endif
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#endif
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#ifdef __MINGW32__
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#ifdef __MINGW32__
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#define __CRT_UUID_DECL(type,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) \
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#define __CRT_UUID_DECL(type,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) \
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} \
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} \
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extern "C++" template<> struct __mingw_uuidof_s<d3d9::type> { static constexpr IID __uuid_inst = {l,w1,w2, {b1,b2,b3,b4,b5,b6,b7,b8}}; }; \
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extern "C++" template<> struct __mingw_uuidof_s<d3d9::type> { static constexpr IID __uuid_inst = {l,w1,w2, {b1,b2,b3,b4,b5,b6,b7,b8}}; }; \
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extern "C++" template<> constexpr const GUID &__mingw_uuidof<d3d9::type>() { return __mingw_uuidof_s<d3d9::type>::__uuid_inst; } \
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extern "C++" template<> constexpr const GUID &__mingw_uuidof<d3d9::type>() { return __mingw_uuidof_s<d3d9::type>::__uuid_inst; } \
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extern "C++" template<> constexpr const GUID &__mingw_uuidof<d3d9::type*>() { return __mingw_uuidof_s<d3d9::type>::__uuid_inst; } \
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extern "C++" template<> constexpr const GUID &__mingw_uuidof<d3d9::type*>() { return __mingw_uuidof_s<d3d9::type>::__uuid_inst; } \
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namespace d3d9 {
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namespace d3d9 {
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#elif defined(__GNUC__)
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#elif defined(__GNUC__)
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#define __CRT_UUID_DECL(type, a, b, c, d, e, f, g, h, i, j, k) \
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#define __CRT_UUID_DECL(type, a, b, c, d, e, f, g, h, i, j, k) \
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} \
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} \
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extern "C++" { template <> constexpr GUID __uuidof_helper<d3d9::type>() { return GUID{a,b,c,{d,e,f,g,h,i,j,k}}; } } \
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extern "C++" { template <> constexpr GUID __uuidof_helper<d3d9::type>() { return GUID{a,b,c,{d,e,f,g,h,i,j,k}}; } } \
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extern "C++" { template <> constexpr GUID __uuidof_helper<d3d9::type*>() { return __uuidof_helper<d3d9::type>(); } } \
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extern "C++" { template <> constexpr GUID __uuidof_helper<d3d9::type*>() { return __uuidof_helper<d3d9::type>(); } } \
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extern "C++" { template <> constexpr GUID __uuidof_helper<const d3d9::type*>() { return __uuidof_helper<d3d9::type>(); } } \
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extern "C++" { template <> constexpr GUID __uuidof_helper<const d3d9::type*>() { return __uuidof_helper<d3d9::type>(); } } \
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extern "C++" { template <> constexpr GUID __uuidof_helper<d3d9::type&>() { return __uuidof_helper<d3d9::type>(); } } \
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extern "C++" { template <> constexpr GUID __uuidof_helper<d3d9::type&>() { return __uuidof_helper<d3d9::type>(); } } \
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extern "C++" { template <> constexpr GUID __uuidof_helper<const d3d9::type&>() { return __uuidof_helper<d3d9::type>(); } } \
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extern "C++" { template <> constexpr GUID __uuidof_helper<const d3d9::type&>() { return __uuidof_helper<d3d9::type>(); } } \
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namespace d3d9 {
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namespace d3d9 {
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#endif
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#endif
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@ -126,27 +126,27 @@ namespace d3d9 {
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// Missed definitions in Wine/MinGW.
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// Missed definitions in Wine/MinGW.
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#ifndef D3DPRESENT_BACK_BUFFERS_MAX_EX
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#ifndef D3DPRESENT_BACK_BUFFERS_MAX_EX
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#define D3DPRESENT_BACK_BUFFERS_MAX_EX 30
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#define D3DPRESENT_BACK_BUFFERS_MAX_EX 30
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#endif
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#endif
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#ifndef D3DSI_OPCODE_MASK
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#ifndef D3DSI_OPCODE_MASK
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#define D3DSI_OPCODE_MASK 0x0000FFFF
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#define D3DSI_OPCODE_MASK 0x0000FFFF
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#endif
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#endif
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#ifndef D3DSP_TEXTURETYPE_MASK
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#ifndef D3DSP_TEXTURETYPE_MASK
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#define D3DSP_TEXTURETYPE_MASK 0x78000000
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#define D3DSP_TEXTURETYPE_MASK 0x78000000
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#endif
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#endif
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#ifndef D3DUSAGE_AUTOGENMIPMAP
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#ifndef D3DUSAGE_AUTOGENMIPMAP
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#define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
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#define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
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#endif
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#endif
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#ifndef D3DSP_DCL_USAGE_MASK
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#ifndef D3DSP_DCL_USAGE_MASK
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#define D3DSP_DCL_USAGE_MASK 0x0000000f
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#define D3DSP_DCL_USAGE_MASK 0x0000000f
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#endif
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#endif
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#ifndef D3DSP_OPCODESPECIFICCONTROL_MASK
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#ifndef D3DSP_OPCODESPECIFICCONTROL_MASK
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#define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000
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#define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000
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#endif
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#endif
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#ifndef D3DSP_OPCODESPECIFICCONTROL_SHIFT
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#ifndef D3DSP_OPCODESPECIFICCONTROL_SHIFT
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@ -154,31 +154,31 @@ namespace d3d9 {
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#endif
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#endif
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#ifndef D3DCURSOR_IMMEDIATE_UPDATE
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#ifndef D3DCURSOR_IMMEDIATE_UPDATE
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#define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L
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#define D3DCURSOR_IMMEDIATE_UPDATE 0x00000001L
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#endif
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#endif
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#ifndef D3DPRESENT_FORCEIMMEDIATE
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#ifndef D3DPRESENT_FORCEIMMEDIATE
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#define D3DPRESENT_FORCEIMMEDIATE 0x00000100L
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#define D3DPRESENT_FORCEIMMEDIATE 0x00000100L
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#endif
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#endif
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// From d3dtypes.h
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// From d3dtypes.h
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#ifndef D3DDEVINFOID_TEXTUREMANAGER
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#ifndef D3DDEVINFOID_TEXTUREMANAGER
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#define D3DDEVINFOID_TEXTUREMANAGER 1
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#define D3DDEVINFOID_TEXTUREMANAGER 1
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#endif
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#endif
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#ifndef D3DDEVINFOID_D3DTEXTUREMANAGER
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#ifndef D3DDEVINFOID_D3DTEXTUREMANAGER
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#define D3DDEVINFOID_D3DTEXTUREMANAGER 2
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#define D3DDEVINFOID_D3DTEXTUREMANAGER 2
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#endif
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#endif
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#ifndef D3DDEVINFOID_TEXTURING
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#ifndef D3DDEVINFOID_TEXTURING
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#define D3DDEVINFOID_TEXTURING 3
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#define D3DDEVINFOID_TEXTURING 3
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#endif
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#endif
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// From d3dhal.h
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// From d3dhal.h
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#ifndef D3DDEVINFOID_VCACHE
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#ifndef D3DDEVINFOID_VCACHE
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#define D3DDEVINFOID_VCACHE 4
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#define D3DDEVINFOID_VCACHE 4
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#endif
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#endif
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// MinGW headers are broken. Who'dve guessed?
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// MinGW headers are broken. Who'dve guessed?
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@ -186,21 +186,21 @@ namespace d3d9 {
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// Missing from d3d8types.h
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// Missing from d3d8types.h
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#ifndef D3DDEVINFOID_RESOURCEMANAGER
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#ifndef D3DDEVINFOID_RESOURCEMANAGER
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#define D3DDEVINFOID_RESOURCEMANAGER 5
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#define D3DDEVINFOID_RESOURCEMANAGER 5
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#endif
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#endif
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#ifndef D3DDEVINFOID_VERTEXSTATS
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#ifndef D3DDEVINFOID_VERTEXSTATS
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#define D3DDEVINFOID_VERTEXSTATS 6 // Aka D3DDEVINFOID_D3DVERTEXSTATS
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#define D3DDEVINFOID_VERTEXSTATS 6 // Aka D3DDEVINFOID_D3DVERTEXSTATS
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#endif
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#endif
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#ifndef D3DPRESENT_RATE_UNLIMITED
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#ifndef D3DPRESENT_RATE_UNLIMITED
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#define D3DPRESENT_RATE_UNLIMITED 0x7FFFFFFF
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#define D3DPRESENT_RATE_UNLIMITED 0x7FFFFFFF
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#endif
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#endif
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#else // _MSC_VER
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#else // _MSC_VER
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// These are enum typedefs in the MinGW headers, but not defined by Microsoft
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// These are enum typedefs in the MinGW headers, but not defined by Microsoft
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#define D3DVSDT_TYPE DWORD
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#define D3DVSDT_TYPE DWORD
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#define D3DVSDE_REGISTER DWORD
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#define D3DVSDE_REGISTER DWORD
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#endif
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#endif
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@ -1,4 +1,3 @@
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#include "d3d8_shader.h"
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#include "d3d8_shader.h"
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#define VSD_SHIFT_MASK(token, field) ((token & field ## MASK) >> field ## SHIFT)
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#define VSD_SHIFT_MASK(token, field) ((token & field ## MASK) >> field ## SHIFT)
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@ -1,4 +1,3 @@
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#include "d3d8_surface.h"
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#include "d3d8_surface.h"
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#include "d3d8_device.h"
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#include "d3d8_device.h"
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