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[d3d8] A few minor formatting adjustments
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@ -59,30 +59,30 @@ namespace dxvk {
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// Add D3D8-specific caps:
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// Removed in D3D9, since it can always render windowed
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pCaps8->Caps2 |= D3DCAPS2_CANRENDERWINDOWED;
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pCaps8->Caps2 |= D3DCAPS2_CANRENDERWINDOWED
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// A remnant from a bygone age of ddraw interop most likely
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// | D3DCAPS2_NO2DDURING3DSCENE;
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/* | D3DCAPS2_NO2DDURING3DSCENE*/;
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// Used in conjunction with D3DPRASTERCAPS_PAT, but generally unadvertised
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//pCaps8->PrimitiveMiscCaps |= D3DPMISCCAPS_LINEPATTERNREP;
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/*pCaps8->PrimitiveMiscCaps |= D3DPMISCCAPS_LINEPATTERNREP;*/
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// Replaced by D3DPRASTERCAPS_DEPTHBIAS in D3D9
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pCaps8->RasterCaps |= D3DPRASTERCAPS_ZBIAS;
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pCaps8->RasterCaps |= D3DPRASTERCAPS_ZBIAS
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// Advertised on Nvidia cards by modern drivers, but not on AMD or Intel
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// | D3DPRASTERCAPS_ANTIALIASEDGES
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/* | D3DPRASTERCAPS_ANTIALIASEDGES*/
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// Advertised on Nvidia cards, but not on AMD or Intel
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// | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
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/* | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE*/
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// TODO: Implement D3DRS_LINEPATTERN - vkCmdSetLineRasterizationModeEXT
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// | D3DPRASTERCAPS_PAT;
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/* | D3DPRASTERCAPS_PAT*/;
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// MAG only filter caps, generally unsupported
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//pCaps8->TextureFilterCaps |= D3DPTFILTERCAPS_MAGFAFLATCUBIC
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// | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC;
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//pCaps8->CubeTextureFilterCaps = pCaps8->TextureFilterCaps;
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//pCaps8->VolumeTextureFilterCaps = pCaps8->TextureFilterCaps;
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/*pCaps8->TextureFilterCaps |= D3DPTFILTERCAPS_MAGFAFLATCUBIC*/
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/* | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC;*/
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/*pCaps8->CubeTextureFilterCaps = pCaps8->TextureFilterCaps;*/
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/*pCaps8->VolumeTextureFilterCaps = pCaps8->TextureFilterCaps;*/
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// Not advertised on any modern hardware
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//pCaps8->VertexProcessingCaps |= D3DVTXPCAPS_NO_VSDT_UBYTE4;
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/*pCaps8->VertexProcessingCaps |= D3DVTXPCAPS_NO_VSDT_UBYTE4;*/
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}
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// (9<-8) D3DD3DPRESENT_PARAMETERS: Returns D3D9's params given an input for D3D8
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@ -1,4 +1,3 @@
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#include "d3d8_shader.h"
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#define VSD_SHIFT_MASK(token, field) ((token & field ## MASK) >> field ## SHIFT)
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@ -1,4 +1,3 @@
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#include "d3d8_surface.h"
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#include "d3d8_device.h"
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