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https://github.com/doitsujin/dxvk.git
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[d3d9] Remove IsLosable
Redundant.
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52ac271acb
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@ -99,7 +99,7 @@ namespace dxvk {
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m_device->RemoveMappedTexture(this);
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if (m_desc.IsLosable)
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if (m_desc.Pool == D3DPOOL_DEFAULT)
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m_device->DecrementLosableCounter();
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}
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@ -48,7 +48,6 @@ namespace dxvk {
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bool IsBackBuffer;
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bool IsAttachmentOnly;
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bool IsLockable;
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bool IsLosable;
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};
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struct D3D9ColorView {
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@ -547,7 +547,6 @@ namespace dxvk {
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desc.MultisampleQuality = 0;
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desc.IsBackBuffer = FALSE;
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desc.IsAttachmentOnly = FALSE;
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desc.IsLosable = Pool == D3DPOOL_DEFAULT;
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// Docs:
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// Textures placed in the D3DPOOL_DEFAULT pool cannot be locked
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// unless they are dynamic textures or they are private, FOURCC, driver formats.
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@ -574,7 +573,7 @@ namespace dxvk {
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m_initializer->InitTexture(texture->GetCommonTexture(), initialData);
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*ppTexture = texture.ref();
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if (desc.IsLosable)
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if (desc.Pool == D3DPOOL_DEFAULT)
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m_losableResourceCounter++;
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return D3D_OK;
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@ -618,7 +617,6 @@ namespace dxvk {
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desc.MultisampleQuality = 0;
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desc.IsBackBuffer = FALSE;
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desc.IsAttachmentOnly = FALSE;
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desc.IsLosable = Pool == D3DPOOL_DEFAULT;
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// Docs:
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// Textures placed in the D3DPOOL_DEFAULT pool cannot be locked
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// unless they are dynamic textures or they are private, FOURCC, driver formats.
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@ -634,7 +632,7 @@ namespace dxvk {
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m_initializer->InitTexture(texture->GetCommonTexture());
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*ppVolumeTexture = texture.ref();
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if (desc.IsLosable)
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if (desc.Pool == D3DPOOL_DEFAULT)
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m_losableResourceCounter++;
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return D3D_OK;
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@ -676,7 +674,6 @@ namespace dxvk {
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desc.MultisampleQuality = 0;
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desc.IsBackBuffer = FALSE;
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desc.IsAttachmentOnly = FALSE;
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desc.IsLosable = Pool == D3DPOOL_DEFAULT;
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// Docs:
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// Textures placed in the D3DPOOL_DEFAULT pool cannot be locked
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// unless they are dynamic textures or they are private, FOURCC, driver formats.
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@ -692,7 +689,7 @@ namespace dxvk {
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m_initializer->InitTexture(texture->GetCommonTexture());
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*ppCubeTexture = texture.ref();
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if (desc.IsLosable)
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if (desc.Pool == D3DPOOL_DEFAULT)
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m_losableResourceCounter++;
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return D3D_OK;
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@ -3685,7 +3682,6 @@ namespace dxvk {
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desc.IsBackBuffer = FALSE;
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desc.IsAttachmentOnly = TRUE;
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desc.IsLockable = Lockable;
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desc.IsLosable = TRUE;
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if (FAILED(D3D9CommonTexture::NormalizeTextureProperties(this, &desc)))
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return D3DERR_INVALIDCALL;
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@ -3732,7 +3728,6 @@ namespace dxvk {
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desc.MultisampleQuality = 0;
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desc.IsBackBuffer = FALSE;
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desc.IsAttachmentOnly = Pool == D3DPOOL_DEFAULT;
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desc.IsLosable = Pool == D3DPOOL_DEFAULT;
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// Docs: Off-screen plain surfaces are always lockable, regardless of their pool types.
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desc.IsLockable = TRUE;
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@ -3747,7 +3742,7 @@ namespace dxvk {
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m_initializer->InitTexture(surface->GetCommonTexture());
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*ppSurface = surface.ref();
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if (desc.IsLosable)
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if (desc.Pool == D3DPOOL_DEFAULT)
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m_losableResourceCounter++;
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return D3D_OK;
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@ -3788,7 +3783,6 @@ namespace dxvk {
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desc.MultisampleQuality = MultisampleQuality;
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desc.IsBackBuffer = FALSE;
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desc.IsAttachmentOnly = TRUE;
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desc.IsLosable = TRUE;
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// Docs don't say anything, so just assume it's lockable.
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desc.IsLockable = TRUE;
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@ -7549,7 +7543,6 @@ namespace dxvk {
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desc.MultisampleQuality = pPresentationParameters->MultiSampleQuality;
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desc.IsBackBuffer = FALSE;
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desc.IsAttachmentOnly = TRUE;
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desc.IsLosable = TRUE;
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// Docs: Also note that - unlike textures - swap chain back buffers, render targets [..] can be locked
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desc.IsLockable = TRUE;
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@ -986,7 +986,6 @@ namespace dxvk {
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desc.Discard = FALSE;
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desc.IsBackBuffer = TRUE;
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desc.IsAttachmentOnly = FALSE;
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desc.IsLosable = TRUE;
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// Docs: Also note that - unlike textures - swap chain back buffers, render targets [..] can be locked
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desc.IsLockable = TRUE;
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