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[d3d9] Do implicit flush after uploading textures or buffers
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@ -4533,6 +4533,7 @@ namespace dxvk {
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slice.slice);
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}
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UnmapTextures();
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FlushImplicit(false);
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}
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void D3D9DeviceEx::EmitGenerateMips(
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@ -4688,6 +4689,7 @@ namespace dxvk {
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TrackBufferMappingBufferSequenceNumber(pResource);
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UnmapTextures();
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FlushImplicit(false);
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return D3D_OK;
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}
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@ -4710,8 +4712,6 @@ namespace dxvk {
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if (pResource->Desc()->Pool != D3DPOOL_DEFAULT)
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return D3D_OK;
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FlushImplicit(FALSE);
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FlushBuffer(pResource);
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return D3D_OK;
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