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[dxvk] Rename dxvk_resolve_{vert|geom} -> dxvk_copy_{vert|geom}
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@ -1,5 +1,7 @@
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#include "dxvk_meta_copy.h"
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#include <dxvk_copy_vert.h>
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#include <dxvk_copy_geom.h>
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#include <dxvk_copy_color_1d.h>
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#include <dxvk_copy_color_2d.h>
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#include <dxvk_copy_color_ms.h>
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@ -7,9 +9,6 @@
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#include <dxvk_copy_depth_2d.h>
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#include <dxvk_copy_depth_ms.h>
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#include <dxvk_resolve_vert.h>
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#include <dxvk_resolve_geom.h>
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namespace dxvk {
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DxvkMetaCopyRenderPass::DxvkMetaCopyRenderPass(
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@ -120,8 +119,8 @@ namespace dxvk {
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DxvkMetaCopyObjects::DxvkMetaCopyObjects(const Rc<vk::DeviceFn>& vkd)
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: m_vkd (vkd),
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m_sampler (createSampler()),
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m_shaderVert (createShaderModule(dxvk_resolve_vert)),
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m_shaderGeom (createShaderModule(dxvk_resolve_geom)),
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m_shaderVert (createShaderModule(dxvk_copy_vert)),
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m_shaderGeom (createShaderModule(dxvk_copy_geom)),
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m_color {
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createShaderModule(dxvk_copy_color_1d),
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createShaderModule(dxvk_copy_color_2d),
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@ -12,6 +12,8 @@ dxvk_shaders = files([
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'shaders/dxvk_clear_image3d_u.comp',
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'shaders/dxvk_clear_image3d_f.comp',
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'shaders/dxvk_copy_vert.vert',
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'shaders/dxvk_copy_geom.geom',
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'shaders/dxvk_copy_color_1d.frag',
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'shaders/dxvk_copy_color_2d.frag',
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'shaders/dxvk_copy_color_ms.frag',
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@ -27,9 +29,6 @@ dxvk_shaders = files([
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'shaders/dxvk_pack_d24s8.comp',
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'shaders/dxvk_pack_d32s8.comp',
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'shaders/dxvk_resolve_geom.geom',
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'shaders/dxvk_resolve_vert.vert',
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'hud/shaders/hud_line.frag',
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'hud/shaders/hud_text.frag',
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