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[d3d9] Captured NULL vertex declarations are not applied
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28a07ef445
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@ -38,6 +38,9 @@ namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D9StateBlock::Capture() {
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if (m_captures.flags.test(D3D9CapturedStateFlag::VertexDecl))
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SetVertexDeclaration(m_deviceState->vertexDecl.ptr());
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ApplyOrCapture<D3D9StateFunction::Capture>();
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return D3D_OK;
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@ -46,6 +49,10 @@ namespace dxvk {
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HRESULT STDMETHODCALLTYPE D3D9StateBlock::Apply() {
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m_applying = true;
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if (m_captures.flags.test(D3D9CapturedStateFlag::VertexDecl) && m_state.vertexDecl != nullptr)
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m_parent->SetVertexDeclaration(m_state.vertexDecl.ptr());
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ApplyOrCapture<D3D9StateFunction::Apply>();
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m_applying = false;
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@ -174,9 +174,6 @@ namespace dxvk {
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template <typename Dst, typename Src>
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void ApplyOrCapture(Dst* dst, const Src* src) {
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if (m_captures.flags.test(D3D9CapturedStateFlag::VertexDecl))
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dst->SetVertexDeclaration(src->vertexDecl.ptr());
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if (m_captures.flags.test(D3D9CapturedStateFlag::StreamFreq)) {
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for (uint32_t stream = m_captures.streamFreq.dword(0); stream; stream &= stream - 1) {
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uint32_t idx = bit::tzcnt(stream);
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