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[d3d9] Move capture struct and enum to stateblock header
Makes more sense for it to be here.
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@ -280,61 +280,6 @@ namespace dxvk {
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: UpdateHelper(pState->psConsts);
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}
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enum class D3D9CapturedStateFlag : uint32_t {
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VertexDecl,
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Indices,
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RenderStates,
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SamplerStates,
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VertexBuffers,
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Textures,
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VertexShader,
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PixelShader,
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Viewport,
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ScissorRect,
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ClipPlanes,
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VsConstants,
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PsConstants,
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StreamFreq,
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Transforms,
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TextureStages,
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Material
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};
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using D3D9CapturedStateFlags = Flags<D3D9CapturedStateFlag>;
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struct D3D9StateCaptures {
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D3D9CapturedStateFlags flags;
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std::bitset<RenderStateCount> renderStates;
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std::bitset<SamplerCount> samplers;
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std::array<
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std::bitset<SamplerStateCount>,
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SamplerCount> samplerStates;
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std::bitset<caps::MaxStreams> vertexBuffers;
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std::bitset<SamplerCount> textures;
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std::bitset<caps::MaxClipPlanes> clipPlanes;
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std::bitset<caps::MaxStreams> streamFreq;
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std::bitset<caps::MaxTransforms> transforms;
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std::bitset<caps::TextureStageCount> textureStages;
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std::array<
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std::bitset<D3DTSS_CONSTANT>,
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caps::TextureStageCount> textureStageStates;
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struct {
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std::bitset<caps::MaxFloatConstantsSoftware> fConsts;
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std::bitset<caps::MaxOtherConstantsSoftware> iConsts;
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std::bitset<caps::MaxOtherConstantsSoftware> bConsts;
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} vsConsts;
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struct {
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std::bitset<caps::MaxFloatConstantsPS> fConsts;
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std::bitset<caps::MaxOtherConstants> iConsts;
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std::bitset<caps::MaxOtherConstants> bConsts;
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} psConsts;
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};
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struct Direct3DState9 : public D3D9CapturableState {
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std::array<Com<D3D9Surface, false>, caps::MaxSimultaneousRenderTargets> renderTargets;
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@ -6,6 +6,61 @@
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namespace dxvk {
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enum class D3D9CapturedStateFlag : uint32_t {
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VertexDecl,
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Indices,
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RenderStates,
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SamplerStates,
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VertexBuffers,
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Textures,
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VertexShader,
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PixelShader,
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Viewport,
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ScissorRect,
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ClipPlanes,
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VsConstants,
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PsConstants,
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StreamFreq,
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Transforms,
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TextureStages,
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Material
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};
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using D3D9CapturedStateFlags = Flags<D3D9CapturedStateFlag>;
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struct D3D9StateCaptures {
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D3D9CapturedStateFlags flags;
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std::bitset<RenderStateCount> renderStates;
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std::bitset<SamplerCount> samplers;
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std::array<
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std::bitset<SamplerStateCount>,
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SamplerCount> samplerStates;
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std::bitset<caps::MaxStreams> vertexBuffers;
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std::bitset<SamplerCount> textures;
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std::bitset<caps::MaxClipPlanes> clipPlanes;
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std::bitset<caps::MaxStreams> streamFreq;
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std::bitset<caps::MaxTransforms> transforms;
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std::bitset<caps::TextureStageCount> textureStages;
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std::array<
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std::bitset<D3DTSS_CONSTANT>,
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caps::TextureStageCount> textureStageStates;
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struct {
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std::bitset<caps::MaxFloatConstantsSoftware> fConsts;
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std::bitset<caps::MaxOtherConstantsSoftware> iConsts;
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std::bitset<caps::MaxOtherConstantsSoftware> bConsts;
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} vsConsts;
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struct {
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std::bitset<caps::MaxFloatConstantsPS> fConsts;
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std::bitset<caps::MaxOtherConstants> iConsts;
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std::bitset<caps::MaxOtherConstants> bConsts;
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} psConsts;
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};
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enum class D3D9StateBlockType :uint32_t {
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None,
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VertexState,
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