mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-01-29 17:52:18 +01:00
[d3d11] Refactoring texture classes: Move static methods into D3D11CommonTexture
This commit is contained in:
parent
56df0bcccb
commit
91b82c05b2
@ -3,142 +3,6 @@
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namespace dxvk {
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namespace dxvk {
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/**
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* \brief Optimizes image layout based on usage flags
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*
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* \param [in] flags Image usage flag
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* \returns Optimized image layout
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*/
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static VkImageLayout OptimizeLayout(VkImageUsageFlags flags) {
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const VkImageUsageFlags allFlags = flags;
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// Filter out unnecessary flags. Transfer operations
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// are handled by the backend in a transparent manner.
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flags &= ~(VK_IMAGE_USAGE_TRANSFER_DST_BIT
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| VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
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// If the image is used only as an attachment, we never
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// have to transform the image back to a different layout
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if (flags == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
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return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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if (flags == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
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return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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flags &= ~(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
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| VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
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// If the image is used for reading but not as a storage
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// image, we can optimize the image for texture access
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if (flags == VK_IMAGE_USAGE_SAMPLED_BIT) {
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return allFlags & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
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? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
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: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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// Otherwise, we have to stick with the default layout
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return VK_IMAGE_LAYOUT_GENERAL;
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}
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/**
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* \brief Creates a buffer to map an image object
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*
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* When mapping an image, some applications make the incorrect
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* assumption that image data is tightly packed, which may lead
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* to corrupted textures in memory. To prevent this, we create
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* a tightly packed buffer and use it when mapping the image.
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*/
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Rc<DxvkBuffer> CreateImageBuffer(
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const Rc<DxvkDevice>& device,
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VkFormat format,
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VkExtent3D extent) {
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const DxvkFormatInfo* formatInfo = imageFormatInfo(format);
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const VkExtent3D blockCount = {
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extent.width / formatInfo->blockSize.width,
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extent.height / formatInfo->blockSize.height,
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extent.depth / formatInfo->blockSize.depth };
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DxvkBufferCreateInfo info;
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info.size = formatInfo->elementSize
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* blockCount.width
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* blockCount.height
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* blockCount.depth;
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info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
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| VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
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info.access = VK_ACCESS_TRANSFER_READ_BIT
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| VK_ACCESS_TRANSFER_WRITE_BIT;
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return device->createBuffer(info,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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}
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/**
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* \brief Fills in image info stage and access flags
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*
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* \param [in] pDevice Target device
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* \param [in] BindFLags Resource bind flags
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* \param [in] CPUAccessFlags CPU access flags
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* \param [in] MiscFlags Additional usage info
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* \param [out] pImageInfo DXVK image create info
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*/
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static void GetImageStagesAndAccessFlags(
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const D3D11Device* pDevice,
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UINT BindFlags,
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UINT CPUAccessFlags,
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UINT MiscFlags,
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DxvkImageCreateInfo* pImageInfo) {
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if (BindFlags & D3D11_BIND_SHADER_RESOURCE) {
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pImageInfo->usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
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pImageInfo->stages |= pDevice->GetEnabledShaderStages();
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pImageInfo->access |= VK_ACCESS_SHADER_READ_BIT;
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}
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if (BindFlags & D3D11_BIND_RENDER_TARGET) {
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pImageInfo->usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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pImageInfo->stages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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pImageInfo->access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
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| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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}
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if (BindFlags & D3D11_BIND_DEPTH_STENCIL) {
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pImageInfo->usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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pImageInfo->stages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
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| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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pImageInfo->access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
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| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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}
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if (BindFlags & D3D11_BIND_UNORDERED_ACCESS) {
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pImageInfo->usage |= VK_IMAGE_USAGE_STORAGE_BIT;
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pImageInfo->stages |= pDevice->GetEnabledShaderStages();
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pImageInfo->access |= VK_ACCESS_SHADER_READ_BIT
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| VK_ACCESS_SHADER_WRITE_BIT;
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}
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if (CPUAccessFlags != 0) {
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pImageInfo->stages |= VK_PIPELINE_STAGE_HOST_BIT;
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if (CPUAccessFlags & D3D11_CPU_ACCESS_WRITE)
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pImageInfo->access |= VK_ACCESS_HOST_WRITE_BIT;
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if (CPUAccessFlags & D3D11_CPU_ACCESS_READ)
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pImageInfo->access |= VK_ACCESS_HOST_READ_BIT;
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}
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if (MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
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pImageInfo->flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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if (pImageInfo->tiling == VK_IMAGE_TILING_OPTIMAL)
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pImageInfo->layout = OptimizeLayout(pImageInfo->usage);
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}
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D3D11CommonTexture::D3D11CommonTexture(
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D3D11CommonTexture::D3D11CommonTexture(
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D3D11Device* pDevice,
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D3D11Device* pDevice,
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const D3D11_COMMON_TEXTURE_DESC* pDesc,
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const D3D11_COMMON_TEXTURE_DESC* pDesc,
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@ -146,39 +10,76 @@ namespace dxvk {
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: m_device(pDevice), m_desc(*pDesc) {
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: m_device(pDevice), m_desc(*pDesc) {
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DxgiFormatInfo formatInfo = m_device->LookupFormat(m_desc.Format, GetFormatMode());
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DxgiFormatInfo formatInfo = m_device->LookupFormat(m_desc.Format, GetFormatMode());
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DxvkImageCreateInfo info;
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DxvkImageCreateInfo imageInfo;
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info.type = GetImageTypeFromResourceDim(Dimension);
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imageInfo.type = GetImageTypeFromResourceDim(Dimension);
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info.format = formatInfo.format;
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imageInfo.format = formatInfo.format;
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info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
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imageInfo.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
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info.sampleCount = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
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info.extent.width = m_desc.Width;
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imageInfo.extent.width = m_desc.Width;
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info.extent.height = m_desc.Height;
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imageInfo.extent.height = m_desc.Height;
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info.extent.depth = m_desc.Depth;
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imageInfo.extent.depth = m_desc.Depth;
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info.numLayers = m_desc.ArraySize;
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imageInfo.numLayers = m_desc.ArraySize;
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info.mipLevels = m_desc.MipLevels;
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imageInfo.mipLevels = m_desc.MipLevels;
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info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
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imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
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| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
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imageInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
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info.access = VK_ACCESS_TRANSFER_READ_BIT
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imageInfo.access = VK_ACCESS_TRANSFER_READ_BIT
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| VK_ACCESS_TRANSFER_WRITE_BIT;
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| VK_ACCESS_TRANSFER_WRITE_BIT;
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info.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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info.layout = VK_IMAGE_LAYOUT_GENERAL;
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imageInfo.layout = VK_IMAGE_LAYOUT_GENERAL;
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if (FAILED(GetSampleCount(m_desc.SampleDesc.Count, &info.sampleCount)))
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if (m_desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) {
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imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
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imageInfo.stages |= pDevice->GetEnabledShaderStages();
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imageInfo.access |= VK_ACCESS_SHADER_READ_BIT;
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}
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if (m_desc.BindFlags & D3D11_BIND_RENDER_TARGET) {
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imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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imageInfo.stages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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imageInfo.access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
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| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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}
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if (m_desc.BindFlags & D3D11_BIND_DEPTH_STENCIL) {
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imageInfo.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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imageInfo.stages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
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| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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imageInfo.access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
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| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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}
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if (m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS) {
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imageInfo.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
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imageInfo.stages |= pDevice->GetEnabledShaderStages();
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imageInfo.access |= VK_ACCESS_SHADER_READ_BIT
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| VK_ACCESS_SHADER_WRITE_BIT;
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}
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if (m_desc.CPUAccessFlags != 0) {
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imageInfo.stages |= VK_PIPELINE_STAGE_HOST_BIT;
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if (m_desc.CPUAccessFlags & D3D11_CPU_ACCESS_WRITE)
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imageInfo.access |= VK_ACCESS_HOST_WRITE_BIT;
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if (m_desc.CPUAccessFlags & D3D11_CPU_ACCESS_READ)
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imageInfo.access |= VK_ACCESS_HOST_READ_BIT;
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}
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if (m_desc.MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
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imageInfo.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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if (imageInfo.tiling == VK_IMAGE_TILING_OPTIMAL)
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imageInfo.layout = OptimizeLayout(imageInfo.usage);
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if (FAILED(GetSampleCount(m_desc.SampleDesc.Count, &imageInfo.sampleCount)))
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throw DxvkError(str::format("D3D11: Invalid sample count: ", m_desc.SampleDesc.Count));
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throw DxvkError(str::format("D3D11: Invalid sample count: ", m_desc.SampleDesc.Count));
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GetImageStagesAndAccessFlags(
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m_device.ptr(),
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m_desc.BindFlags,
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m_desc.CPUAccessFlags,
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m_desc.MiscFlags,
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&info);
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m_image = m_device->GetDXVKDevice()->createImage(
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m_image = m_device->GetDXVKDevice()->createImage(
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info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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imageInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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m_buffer = m_desc.CPUAccessFlags != 0
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m_buffer = m_desc.CPUAccessFlags != 0
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? CreateImageBuffer(m_device->GetDXVKDevice(), info.format, info.extent)
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? CreateMappedBuffer()
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: nullptr;
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: nullptr;
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}
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}
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@ -226,6 +127,31 @@ namespace dxvk {
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}
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}
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Rc<DxvkBuffer> D3D11CommonTexture::CreateMappedBuffer() const {
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const DxvkFormatInfo* formatInfo = imageFormatInfo(
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m_device->LookupFormat(m_desc.Format, GetFormatMode()).format);
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const VkExtent3D blockCount = util::computeBlockCount(
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VkExtent3D { m_desc.Width, m_desc.Height, m_desc.Depth },
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formatInfo->blockSize);
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DxvkBufferCreateInfo info;
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info.size = formatInfo->elementSize
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* blockCount.width
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* blockCount.height
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* blockCount.depth;
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info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
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| VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
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info.access = VK_ACCESS_TRANSFER_READ_BIT
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| VK_ACCESS_TRANSFER_WRITE_BIT;
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return m_device->GetDXVKDevice()->createBuffer(info,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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}
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VkImageType D3D11CommonTexture::GetImageTypeFromResourceDim(D3D11_RESOURCE_DIMENSION Dimension) {
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VkImageType D3D11CommonTexture::GetImageTypeFromResourceDim(D3D11_RESOURCE_DIMENSION Dimension) {
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switch (Dimension) {
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switch (Dimension) {
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D: return VK_IMAGE_TYPE_1D;
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D: return VK_IMAGE_TYPE_1D;
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@ -236,6 +162,38 @@ namespace dxvk {
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}
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}
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VkImageLayout D3D11CommonTexture::OptimizeLayout(VkImageUsageFlags Usage) {
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const VkImageUsageFlags usageFlags = Usage;
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// Filter out unnecessary flags. Transfer operations
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// are handled by the backend in a transparent manner.
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Usage &= ~(VK_IMAGE_USAGE_TRANSFER_DST_BIT
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| VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
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// If the image is used only as an attachment, we never
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// have to transform the image back to a different layout
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if (Usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
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return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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if (Usage == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
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return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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Usage &= ~(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
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| VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
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// If the image is used for reading but not as a storage
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// image, we can optimize the image for texture access
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if (Usage == VK_IMAGE_USAGE_SAMPLED_BIT) {
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return usageFlags & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
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? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
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: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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// Otherwise, we have to stick with the default layout
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return VK_IMAGE_LAYOUT_GENERAL;
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}
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///////////////////////////////////////////
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///////////////////////////////////////////
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// D 3 D 1 1 T E X T U R E 1 D
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// D 3 D 1 1 T E X T U R E 1 D
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D3D11Texture1D::D3D11Texture1D(
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D3D11Texture1D::D3D11Texture1D(
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@ -150,8 +150,13 @@ namespace dxvk {
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VkImageSubresource m_mappedSubresource
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VkImageSubresource m_mappedSubresource
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= { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
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= { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
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Rc<DxvkBuffer> CreateMappedBuffer() const;
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static VkImageType GetImageTypeFromResourceDim(
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static VkImageType GetImageTypeFromResourceDim(
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D3D11_RESOURCE_DIMENSION Dimension);
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D3D11_RESOURCE_DIMENSION Dimension);
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static VkImageLayout OptimizeLayout(
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VkImageUsageFlags Usage);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
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Reference in New Issue
Block a user