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[d3d11] Expose support for tiled resources
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@ -1658,8 +1658,8 @@ namespace dxvk {
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// Min/Max filtering requires Tiled Resources Tier 2 for some reason,
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// so we cannot support it even though Vulkan exposes this feature
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info->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED;
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info->MinMaxFiltering = FALSE;
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info->TiledResourcesTier = m_tiledResourcesTier;
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info->MinMaxFiltering = m_tiledResourcesTier >= D3D11_TILED_RESOURCES_TIER_2;
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info->ClearViewAlsoSupportsDepthOnlyFormats = TRUE;
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info->MapOnDefaultBuffers = TRUE;
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} return S_OK;
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@ -1707,7 +1707,7 @@ namespace dxvk {
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info->ROVsSupported = FALSE;
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info->ConservativeRasterizationTier = D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED;
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info->MapOnDefaultTextures = TRUE;
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info->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED;
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info->TiledResourcesTier = m_tiledResourcesTier;
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info->StandardSwizzle = FALSE;
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info->UnifiedMemoryArchitecture = m_dxvkDevice->isUnifiedMemoryArchitecture();
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