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[d3d9] Fix dumb typo in ATOC handling

This commit is contained in:
Joshua Ashton 2020-04-03 21:13:15 +01:00
parent 00d371d78d
commit 92031a7bac

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@ -1715,7 +1715,7 @@ namespace dxvk {
m_nvATOC = Value == AlphaToCoverageEnable;
bool newATOC = IsAlphaToCoverageEnabled();
bool newAlphaTest = IsAlphaToCoverageEnabled();
bool newAlphaTest = IsAlphaTestEnabled();
if (oldATOC != newATOC)
m_flags.set(D3D9DeviceFlag::DirtyMultiSampleState);