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https://github.com/doitsujin/dxvk.git
synced 2025-01-18 20:52:10 +01:00
[dxvk] Add more generic version of DxvkBindingMask
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@ -16,9 +16,10 @@ namespace dxvk {
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* binding-related specialization constants in shaders.
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* \tparam N Number of binding slots
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*/
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class DxvkBindingMask {
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template<uint32_t BindingCount>
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class DxvkBindingSet {
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constexpr static uint32_t BitCount = 32;
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constexpr static uint32_t IntCount = (MaxNumActiveBindings + BitCount - 1) / BitCount;
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constexpr static uint32_t IntCount = (BindingCount + BitCount - 1) / BitCount;
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public:
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/**
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@ -27,7 +28,7 @@ namespace dxvk {
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* \param [in] slot The binding ID
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* \returns \c true if the binding is active
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*/
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bool isBound(uint32_t slot) const {
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bool test(uint32_t slot) const {
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const uint32_t intId = slot / BitCount;
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const uint32_t bitId = slot % BitCount;
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const uint32_t bitMask = 1u << bitId;
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@ -40,7 +41,7 @@ namespace dxvk {
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* \param [in] slot The binding ID
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* \returns \c true if the state has changed
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*/
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bool setBound(uint32_t slot) {
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bool set(uint32_t slot) {
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const uint32_t intId = slot / BitCount;
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const uint32_t bitId = slot % BitCount;
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const uint32_t bitMask = 1u << bitId;
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@ -56,7 +57,7 @@ namespace dxvk {
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* \param [in] slot The binding ID
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* \returns \c true if the state has changed
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*/
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bool setUnbound(uint32_t slot) {
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bool clr(uint32_t slot) {
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const uint32_t intId = slot / BitCount;
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const uint32_t bitId = slot % BitCount;
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const uint32_t bitMask = 1u << bitId;
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@ -82,6 +83,8 @@ namespace dxvk {
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uint32_t m_slots[IntCount];
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};
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using DxvkBindingMask = DxvkBindingSet<MaxNumActiveBindings>;
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/**
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@ -95,7 +95,7 @@ namespace dxvk {
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DxvkSpecConstants specData;
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for (uint32_t i = 0; i < m_layout->bindingCount(); i++)
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specData.set(i, state.bsBindingMask.isBound(i), true);
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specData.set(i, state.bsBindingMask.test(i), true);
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VkSpecializationInfo specInfo = specData.getSpecInfo();
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@ -3543,7 +3543,7 @@ namespace dxvk {
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switch (binding.type) {
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case VK_DESCRIPTOR_TYPE_SAMPLER:
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if (res.sampler != nullptr) {
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updatePipelineState |= bindMask.setBound(i);
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updatePipelineState |= bindMask.set(i);
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m_descInfos[i].image.sampler = res.sampler->handle();
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m_descInfos[i].image.imageView = VK_NULL_HANDLE;
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@ -3551,14 +3551,14 @@ namespace dxvk {
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m_cmd->trackResource(res.sampler);
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} else {
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updatePipelineState |= bindMask.setUnbound(i);
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updatePipelineState |= bindMask.clr(i);
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m_descInfos[i].image = m_device->dummySamplerDescriptor();
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} break;
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case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
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case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
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if (res.imageView != nullptr && res.imageView->handle(binding.view) != VK_NULL_HANDLE) {
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updatePipelineState |= bindMask.setBound(i);
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updatePipelineState |= bindMask.set(i);
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m_descInfos[i].image.sampler = VK_NULL_HANDLE;
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m_descInfos[i].image.imageView = res.imageView->handle(binding.view);
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@ -3570,14 +3570,14 @@ namespace dxvk {
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m_cmd->trackResource(res.imageView);
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m_cmd->trackResource(res.imageView->image());
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} else {
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updatePipelineState |= bindMask.setUnbound(i);
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updatePipelineState |= bindMask.clr(i);
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m_descInfos[i].image = m_device->dummyImageViewDescriptor(binding.view);
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} break;
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case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
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if (res.sampler != nullptr && res.imageView != nullptr
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&& res.imageView->handle(binding.view) != VK_NULL_HANDLE) {
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updatePipelineState |= bindMask.setBound(i);
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updatePipelineState |= bindMask.set(i);
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m_descInfos[i].image.sampler = res.sampler->handle();
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m_descInfos[i].image.imageView = res.imageView->handle(binding.view);
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@ -3590,14 +3590,14 @@ namespace dxvk {
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m_cmd->trackResource(res.imageView);
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m_cmd->trackResource(res.imageView->image());
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} else {
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updatePipelineState |= bindMask.setUnbound(i);
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updatePipelineState |= bindMask.clr(i);
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m_descInfos[i].image = m_device->dummyImageSamplerDescriptor(binding.view);
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} break;
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case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
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case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
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if (res.bufferView != nullptr) {
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updatePipelineState |= bindMask.setBound(i);
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updatePipelineState |= bindMask.set(i);
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res.bufferView->updateView();
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m_descInfos[i].texelBuffer = res.bufferView->handle();
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@ -3605,32 +3605,32 @@ namespace dxvk {
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m_cmd->trackResource(res.bufferView);
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m_cmd->trackResource(res.bufferView->buffer());
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} else {
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updatePipelineState |= bindMask.setUnbound(i);
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updatePipelineState |= bindMask.clr(i);
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m_descInfos[i].texelBuffer = m_device->dummyBufferViewDescriptor();
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} break;
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case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
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case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
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if (res.bufferSlice.defined()) {
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updatePipelineState |= bindMask.setBound(i);
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updatePipelineState |= bindMask.set(i);
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m_descInfos[i] = res.bufferSlice.getDescriptor();
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m_cmd->trackResource(res.bufferSlice.buffer());
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} else {
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updatePipelineState |= bindMask.setUnbound(i);
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updatePipelineState |= bindMask.clr(i);
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m_descInfos[i].buffer = m_device->dummyBufferDescriptor();
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} break;
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case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
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case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
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if (res.bufferSlice.defined()) {
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updatePipelineState |= bindMask.setBound(i);
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updatePipelineState |= bindMask.set(i);
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m_descInfos[i] = res.bufferSlice.getDescriptor();
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m_descInfos[i].buffer.offset = 0;
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m_cmd->trackResource(res.bufferSlice.buffer());
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} else {
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updatePipelineState |= bindMask.setUnbound(i);
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updatePipelineState |= bindMask.clr(i);
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m_descInfos[i].buffer = m_device->dummyBufferDescriptor();
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} break;
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@ -3992,7 +3992,7 @@ namespace dxvk {
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bool requiresBarrier = false;
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for (uint32_t i = 0; i < layout->bindingCount() && !requiresBarrier; i++) {
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if (m_state.cp.state.bsBindingMask.isBound(i)) {
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if (m_state.cp.state.bsBindingMask.test(i)) {
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const DxvkDescriptorSlot binding = layout->binding(i);
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const DxvkShaderResourceSlot& slot = m_rc[binding.slot];
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@ -4061,7 +4061,7 @@ namespace dxvk {
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auto layout = m_state.cp.pipeline->layout();
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for (uint32_t i = 0; i < layout->bindingCount(); i++) {
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if (m_state.cp.state.bsBindingMask.isBound(i)) {
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if (m_state.cp.state.bsBindingMask.test(i)) {
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const DxvkDescriptorSlot binding = layout->binding(i);
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const DxvkShaderResourceSlot& slot = m_rc[binding.slot];
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@ -192,7 +192,7 @@ namespace dxvk {
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specData.set(uint32_t(DxvkSpecConstantId::RasterizerSampleCount), sampleCount, VK_SAMPLE_COUNT_1_BIT);
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for (uint32_t i = 0; i < m_layout->bindingCount(); i++)
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specData.set(i, state.bsBindingMask.isBound(i), true);
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specData.set(i, state.bsBindingMask.test(i), true);
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for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
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if ((m_fsOut & (1 << i)) != 0) {
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