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[dxvk] Fix incorrect barrier for fragment shader resolve
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@ -3331,7 +3331,8 @@ namespace dxvk {
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if (srcImage->info().layout != srcLayout) {
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m_execAcquires.accessImage(
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srcImage, srcSubresourceRange,
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srcImage->info().layout, 0, 0,
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srcImage->info().layout,
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srcImage->info().stages, 0,
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srcLayout,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_ACCESS_SHADER_READ_BIT);
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