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[d3d9] Ensure that the bound UP vertex buffer region is large enough
If the buffer size is less than (vertexCount * stride), the last vertex may be considered out-of-bounds, even if all attributes are included in the vertex. Fixes #2131.
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@ -1090,7 +1090,7 @@ namespace dxvk {
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}
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inline uint32_t GetUPBufferSize(uint32_t vertexCount, uint32_t stride) {
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return (vertexCount - 1) * stride + m_state.vertexDecl->GetSize();
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return (vertexCount - 1) * stride + std::max(m_state.vertexDecl->GetSize(), stride);
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}
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inline void FillUPVertexBuffer(void* buffer, const void* userData, uint32_t dataSize, uint32_t bufferSize) {
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