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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-02 01:24:11 +01:00

[d3d11] Allocate counter for stream output buffers

This commit is contained in:
Philip Rebohle 2018-08-30 15:56:51 +02:00
parent 0d89dfae95
commit 97d776cc00
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
5 changed files with 138 additions and 99 deletions

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@ -11,92 +11,7 @@ namespace dxvk {
const D3D11_BUFFER_DESC* pDesc)
: m_device (pDevice),
m_desc (*pDesc),
m_buffer (CreateBuffer(pDesc)),
m_mappedSlice (m_buffer->slice()),
m_d3d10 (this) {
}
D3D11Buffer::~D3D11Buffer() {
}
HRESULT STDMETHODCALLTYPE D3D11Buffer::QueryInterface(REFIID riid, void** ppvObject) {
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11Resource)
|| riid == __uuidof(ID3D11Buffer)) {
*ppvObject = ref(this);
return S_OK;
}
if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10Resource)
|| riid == __uuidof(ID3D10Buffer)) {
*ppvObject = ref(&m_d3d10);
return S_OK;
}
Logger::warn("D3D11Buffer::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11Buffer::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref();
}
UINT STDMETHODCALLTYPE D3D11Buffer::GetEvictionPriority() {
Logger::warn("D3D11Buffer::GetEvictionPriority: Stub");
return DXGI_RESOURCE_PRIORITY_NORMAL;
}
void STDMETHODCALLTYPE D3D11Buffer::SetEvictionPriority(UINT EvictionPriority) {
Logger::warn("D3D11Buffer::SetEvictionPriority: Stub");
}
void STDMETHODCALLTYPE D3D11Buffer::GetType(D3D11_RESOURCE_DIMENSION* pResourceDimension) {
*pResourceDimension = D3D11_RESOURCE_DIMENSION_BUFFER;
}
void STDMETHODCALLTYPE D3D11Buffer::GetDesc(D3D11_BUFFER_DESC* pDesc) {
*pDesc = m_desc;
}
bool D3D11Buffer::CheckViewCompatibility(
UINT BindFlags,
DXGI_FORMAT Format) const {
// Check whether the given bind flags are supported
VkBufferUsageFlags usage = GetBufferUsageFlags(BindFlags);
if ((m_buffer->info().usage & usage) != usage)
return false;
// Structured buffer views use no format
if (Format == DXGI_FORMAT_UNKNOWN)
return (m_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) != 0;
// Check whether the given combination of buffer view
// type and view format is supported by the device
DXGI_VK_FORMAT_INFO viewFormat = m_device->LookupFormat(Format, DXGI_VK_FORMAT_MODE_ANY);
VkFormatFeatureFlags features = GetBufferFormatFeatures(BindFlags);
return CheckFormatFeatureSupport(viewFormat.Format, features);
}
Rc<DxvkBuffer> D3D11Buffer::CreateBuffer(
const D3D11_BUFFER_DESC* pDesc) const {
DxvkBufferCreateInfo info;
info.size = pDesc->ByteWidth;
info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
@ -175,7 +90,92 @@ namespace dxvk {
if (pDesc->Usage == D3D11_USAGE_DYNAMIC && pDesc->BindFlags)
memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
return m_device->GetDXVKDevice()->createBuffer(info, memoryFlags);
// Create the buffer and set the entire buffer slice as mapped,
// so that we only have to update it when invalidating th buffer
m_buffer = m_device->GetDXVKDevice()->createBuffer(info, memoryFlags);
m_mapped = m_buffer->slice();
// For Stream Output buffers we need a counter
if (pDesc->BindFlags & D3D11_BIND_STREAM_OUTPUT)
m_soCounter = m_device->AllocXfbCounterSlice();
}
D3D11Buffer::~D3D11Buffer() {
if (m_soCounter.defined())
m_device->FreeXfbCounterSlice(m_soCounter);
}
HRESULT STDMETHODCALLTYPE D3D11Buffer::QueryInterface(REFIID riid, void** ppvObject) {
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11Resource)
|| riid == __uuidof(ID3D11Buffer)) {
*ppvObject = ref(this);
return S_OK;
}
if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10Resource)
|| riid == __uuidof(ID3D10Buffer)) {
*ppvObject = ref(&m_d3d10);
return S_OK;
}
Logger::warn("D3D11Buffer::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11Buffer::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref();
}
UINT STDMETHODCALLTYPE D3D11Buffer::GetEvictionPriority() {
Logger::warn("D3D11Buffer::GetEvictionPriority: Stub");
return DXGI_RESOURCE_PRIORITY_NORMAL;
}
void STDMETHODCALLTYPE D3D11Buffer::SetEvictionPriority(UINT EvictionPriority) {
Logger::warn("D3D11Buffer::SetEvictionPriority: Stub");
}
void STDMETHODCALLTYPE D3D11Buffer::GetType(D3D11_RESOURCE_DIMENSION* pResourceDimension) {
*pResourceDimension = D3D11_RESOURCE_DIMENSION_BUFFER;
}
void STDMETHODCALLTYPE D3D11Buffer::GetDesc(D3D11_BUFFER_DESC* pDesc) {
*pDesc = m_desc;
}
bool D3D11Buffer::CheckViewCompatibility(
UINT BindFlags,
DXGI_FORMAT Format) const {
// Check whether the given bind flags are supported
VkBufferUsageFlags usage = GetBufferUsageFlags(BindFlags);
if ((m_buffer->info().usage & usage) != usage)
return false;
// Structured buffer views use no format
if (Format == DXGI_FORMAT_UNKNOWN)
return (m_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) != 0;
// Check whether the given combination of buffer view
// type and view format is supported by the device
DXGI_VK_FORMAT_INFO viewFormat = m_device->LookupFormat(Format, DXGI_VK_FORMAT_MODE_ANY);
VkFormatFeatureFlags features = GetBufferFormatFeatures(BindFlags);
return CheckFormatFeatureSupport(viewFormat.Format, features);
}

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@ -13,6 +13,18 @@ namespace dxvk {
class D3D11DeviceContext;
/**
* \brief Stream output buffer offset
*
* A byte offset into the buffer that
* stores the byte offset where new
* data will be written to.
*/
struct D3D11SOCounter {
uint32_t byteOffset;
};
class D3D11Buffer : public D3D11DeviceChild<ID3D11Buffer> {
static constexpr VkDeviceSize BufferSliceAlignment = 64;
public:
@ -63,16 +75,20 @@ namespace dxvk {
return DxvkBufferSlice(m_buffer, offset, length);
}
DxvkBufferSlice GetSOCounter() {
return m_soCounter;
}
VkDeviceSize GetSize() const {
return m_buffer->info().size;
}
DxvkPhysicalBufferSlice GetMappedSlice() const {
return m_mappedSlice;
return m_mapped;
}
void SetMappedSlice(const DxvkPhysicalBufferSlice& slice) {
m_mappedSlice = slice;
m_mapped = slice;
}
D3D10Buffer* GetD3D10Iface() {
@ -85,7 +101,8 @@ namespace dxvk {
const D3D11_BUFFER_DESC m_desc;
Rc<DxvkBuffer> m_buffer;
DxvkPhysicalBufferSlice m_mappedSlice;
DxvkBufferSlice m_soCounter;
DxvkPhysicalBufferSlice m_mapped;
D3D10Buffer m_d3d10;

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@ -117,6 +117,7 @@ namespace dxvk {
m_d3d10Device = new D3D10Device(this, m_context);
m_uavCounters = CreateUAVCounterBuffer();
m_xfbCounters = CreateXFBCounterBuffer();
}
@ -1498,6 +1499,27 @@ namespace dxvk {
}
Rc<D3D11CounterBuffer> D3D11Device::CreateXFBCounterBuffer() {
DxvkBufferCreateInfo xfbCounterInfo;
xfbCounterInfo.size = 4096 * sizeof(D3D11SOCounter);
xfbCounterInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT
| VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT;
xfbCounterInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
| VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
xfbCounterInfo.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT
| VK_ACCESS_INDIRECT_COMMAND_READ_BIT
| VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT
| VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT;
return new D3D11CounterBuffer(m_dxvkDevice,
xfbCounterInfo, sizeof(D3D11SOCounter));
}
HRESULT D3D11Device::CreateShaderModule(
D3D11CommonShader* pShaderModule,
const void* pShaderBytecode,

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@ -333,14 +333,6 @@ namespace dxvk {
DXGI_FORMAT Format,
DXGI_VK_FORMAT_MODE Mode) const;
DxvkBufferSlice AllocCounterSlice() {
return m_uavCounters->AllocSlice();
}
void FreeCounterSlice(const DxvkBufferSlice& Slice) {
m_uavCounters->FreeSlice(Slice);
}
DxvkCsChunkRef AllocCsChunk() {
DxvkCsChunk* chunk = m_csChunkPool.allocChunk();
return DxvkCsChunkRef(chunk, &m_csChunkPool);
@ -354,6 +346,12 @@ namespace dxvk {
return m_d3d10Device;
}
DxvkBufferSlice AllocUavCounterSlice() { return m_uavCounters->AllocSlice(); }
DxvkBufferSlice AllocXfbCounterSlice() { return m_xfbCounters->AllocSlice(); }
void FreeUavCounterSlice(const DxvkBufferSlice& Slice) { m_uavCounters->FreeSlice(Slice); }
void FreeXfbCounterSlice(const DxvkBufferSlice& Slice) { m_xfbCounters->FreeSlice(Slice); }
static bool CheckFeatureLevelSupport(
const Rc<DxvkAdapter>& adapter,
D3D_FEATURE_LEVEL featureLevel);
@ -383,6 +381,7 @@ namespace dxvk {
D3D10Device* m_d3d10Device = nullptr;
Rc<D3D11CounterBuffer> m_uavCounters;
Rc<D3D11CounterBuffer> m_xfbCounters;
D3D11StateObjectSet<D3D11BlendState> m_bsStateObjects;
D3D11StateObjectSet<D3D11DepthStencilState> m_dsStateObjects;
@ -391,6 +390,7 @@ namespace dxvk {
D3D11ShaderModuleSet m_shaderModules;
Rc<D3D11CounterBuffer> CreateUAVCounterBuffer();
Rc<D3D11CounterBuffer> CreateXFBCounterBuffer();
HRESULT CreateShaderModule(
D3D11CommonShader* pShaderModule,

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@ -38,7 +38,7 @@ namespace dxvk {
}
if (pDesc->Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_APPEND | D3D11_BUFFER_UAV_FLAG_COUNTER))
m_counterSlice = pDevice->AllocCounterSlice();
m_counterSlice = pDevice->AllocUavCounterSlice();
m_bufferView = pDevice->GetDXVKDevice()->createBufferView(
buffer->GetBuffer(), viewInfo);
@ -109,7 +109,7 @@ namespace dxvk {
ResourceReleasePrivate(m_resource);
if (m_counterSlice.defined())
m_device->FreeCounterSlice(m_counterSlice);
m_device->FreeUavCounterSlice(m_counterSlice);
}