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https://github.com/doitsujin/dxvk.git
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[d3d11] Don't use presentation fence
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@ -34,10 +34,6 @@ namespace dxvk {
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InitRenderState();
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InitSamplers();
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InitShaders();
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// The present fence seems to introduce stutter on ANV
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if (m_device->adapter()->matchesDriver(DxvkGpuVendor::Intel, VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA_KHR, 0, 0))
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m_usePresentFence = false;
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}
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@ -238,7 +234,7 @@ namespace dxvk {
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uint32_t imageIndex = 0;
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VkResult status = m_presenter->acquireNextImage(
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sync.acquire, sync.fence, imageIndex);
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sync.acquire, VK_NULL_HANDLE, imageIndex);
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while (status != VK_SUCCESS && status != VK_SUBOPTIMAL_KHR) {
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RecreateSwapChain(m_vsync);
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@ -247,13 +243,9 @@ namespace dxvk {
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sync = m_presenter->getSyncSemaphores();
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status = m_presenter->acquireNextImage(
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sync.acquire, sync.fence, imageIndex);
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sync.acquire, VK_NULL_HANDLE, imageIndex);
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}
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// Wait for image to become actually available
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if (m_usePresentFence)
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m_presenter->waitForFence(sync.fence);
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// Use an appropriate texture filter depending on whether
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// the back buffer size matches the swap image size
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bool fitSize = m_swapImage->info().extent.width == info.imageExtent.width
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@ -118,8 +118,6 @@ namespace dxvk {
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bool m_dirty = true;
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bool m_vsync = true;
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bool m_usePresentFence = true;
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void PresentImage(UINT SyncInterval);
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void FlushImmediateContext();
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