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[util] Move Far Cry 2 config to d3d9 section
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@ -71,14 +71,6 @@ namespace dxvk {
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{ "d3d11.dcSingleUseMode", "False" },
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{ "d3d11.cachedDynamicResources", "vi" },
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}} },
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/* Far Cry 2: Set vendor ID to Nvidia to avoid
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* vegetation artifacts on Intel, and set
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* apitrace mode to True to improve perf on all
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* hardware. */
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{ R"(\\(FarCry2|farcry2game)\.exe$)", {{
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{ "d3d9.customVendorId", "10de" },
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{ "d3d9.cachedDynamicBuffers", "True" },
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}} },
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/* Far Cry 3: Assumes clear(0.5) on an UNORM *
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* format to result in 128 on AMD and 127 on *
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* Nvidia. We assume that the Vulkan drivers *
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@ -987,6 +979,14 @@ namespace dxvk {
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{ R"(\\SecretWorldLegends\.exe$)", {{
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{ "d3d9.memoryTrackTest", "True" },
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}} },
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/* Far Cry 2: Set vendor ID to Nvidia to *
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* avoid vegetation artifacts on Intel, and *
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* set apitrace mode to True to improve perf *
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* on all hardware. */
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{ R"(\\(FarCry2|farcry2game)\.exe$)", {{
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{ "d3d9.customVendorId", "10de" },
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{ "d3d9.cachedDynamicBuffers", "True" },
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}} },
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/**********************************************/
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/* D3D8 GAMES */
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