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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-03 13:24:20 +01:00

[util] Set maxDeviceMemory for GTA IV

... and replace emulateUMA
This commit is contained in:
Robin Kertels 2024-08-24 18:08:54 +02:00 committed by Philip Rebohle
parent 1c30bc92bb
commit 9a280b063a

View File

@ -592,14 +592,15 @@ namespace dxvk {
}} },
/* GTA IV (NVAPI) */
/* Also thinks we're always on Intel *
* and will report/use bad amounts of VRAM.
* and will report/use bad amounts of VRAM
* if we report more than 128 MB of VRAM.
* Disabling support for DF texture formats
* makes the game use a better looking render
* path for mirrors.
* Also runs into issues after alt-tabbing. */
{ R"(\\(GTAIV|EFLC)\.exe$)", {{
{ "d3d9.customVendorId", "1002" },
{ "dxgi.emulateUMA", "True" },
{ "dxgi.maxDeviceMemory", "128" },
{ "d3d9.supportDFFormats", "False" },
{ "d3d9.deviceLossOnFocusLoss", "True" },
}} },