mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-04 07:24:15 +01:00
[util] Set maxDeviceMemory for GTA IV
... and replace emulateUMA
This commit is contained in:
parent
1c30bc92bb
commit
9a280b063a
@ -592,14 +592,15 @@ namespace dxvk {
|
|||||||
}} },
|
}} },
|
||||||
/* GTA IV (NVAPI) */
|
/* GTA IV (NVAPI) */
|
||||||
/* Also thinks we're always on Intel *
|
/* Also thinks we're always on Intel *
|
||||||
* and will report/use bad amounts of VRAM.
|
* and will report/use bad amounts of VRAM
|
||||||
|
* if we report more than 128 MB of VRAM.
|
||||||
* Disabling support for DF texture formats
|
* Disabling support for DF texture formats
|
||||||
* makes the game use a better looking render
|
* makes the game use a better looking render
|
||||||
* path for mirrors.
|
* path for mirrors.
|
||||||
* Also runs into issues after alt-tabbing. */
|
* Also runs into issues after alt-tabbing. */
|
||||||
{ R"(\\(GTAIV|EFLC)\.exe$)", {{
|
{ R"(\\(GTAIV|EFLC)\.exe$)", {{
|
||||||
{ "d3d9.customVendorId", "1002" },
|
{ "d3d9.customVendorId", "1002" },
|
||||||
{ "dxgi.emulateUMA", "True" },
|
{ "dxgi.maxDeviceMemory", "128" },
|
||||||
{ "d3d9.supportDFFormats", "False" },
|
{ "d3d9.supportDFFormats", "False" },
|
||||||
{ "d3d9.deviceLossOnFocusLoss", "True" },
|
{ "d3d9.deviceLossOnFocusLoss", "True" },
|
||||||
}} },
|
}} },
|
||||||
|
Loading…
Reference in New Issue
Block a user