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https://github.com/doitsujin/dxvk.git
synced 2024-12-03 04:24:11 +01:00
[d3d11] Use allocation cache for dynamic buffers
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4db0007af3
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@ -113,12 +113,12 @@ namespace dxvk {
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: DxvkBufferSlice();
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}
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Rc<DxvkResourceAllocation> AllocSlice() {
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return m_buffer->allocateSlice();
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Rc<DxvkResourceAllocation> AllocSlice(DxvkLocalAllocationCache* cache) {
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return m_buffer->allocateSlice(cache);
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}
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Rc<DxvkResourceAllocation> DiscardSlice() {
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m_allocation = m_buffer->allocateSlice();
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Rc<DxvkResourceAllocation> DiscardSlice(DxvkLocalAllocationCache* cache) {
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m_allocation = m_buffer->allocateSlice(cache);
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return m_allocation;
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}
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@ -21,7 +21,34 @@ namespace dxvk {
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m_csFlags (CsFlags),
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m_csChunk (AllocCsChunk()),
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m_cmdData (nullptr) {
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// Create local allocation cache with the same properties
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// that we will use for common dynamic buffer types
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uint32_t cachedDynamic = pParent->GetOptions()->cachedDynamicResources;
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VkMemoryPropertyFlags memoryFlags =
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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if (cachedDynamic & D3D11_BIND_CONSTANT_BUFFER) {
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memoryFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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cachedDynamic = 0;
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}
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VkBufferUsageFlags bufferUsage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
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if (!(cachedDynamic & D3D11_BIND_SHADER_RESOURCE)) {
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bufferUsage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
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| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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}
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if (!(cachedDynamic & D3D11_BIND_VERTEX_BUFFER))
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bufferUsage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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if (!(cachedDynamic & D3D11_BIND_INDEX_BUFFER))
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bufferUsage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
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m_allocationCache = m_device->createAllocationCache(bufferUsage, memoryFlags);
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}
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@ -775,6 +775,8 @@ namespace dxvk {
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DxvkCsChunkRef m_csChunk;
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D3D11CmdData* m_cmdData;
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DxvkLocalAllocationCache m_allocationCache;
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DxvkCsChunkRef AllocCsChunk();
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DxvkDataSlice AllocUpdateBufferSlice(size_t Size);
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@ -278,7 +278,7 @@ namespace dxvk {
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// For resources that cannot be written by the GPU,
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// we may write to the buffer resource directly and
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// just swap in the buffer slice as needed.
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auto bufferSlice = pBuffer->AllocSlice();
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auto bufferSlice = pBuffer->AllocSlice(&m_allocationCache);
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pMappedResource->pData = bufferSlice->mapPtr();
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EmitCs([
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@ -332,7 +332,7 @@ namespace dxvk {
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// Allocate a new backing slice for the buffer and set
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// it as the 'new' mapped slice. This assumes that the
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// only way to invalidate a buffer is by mapping it.
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auto bufferSlice = pResource->DiscardSlice();
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auto bufferSlice = pResource->DiscardSlice(&m_allocationCache);
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pMappedResource->pData = bufferSlice->mapPtr();
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pMappedResource->RowPitch = bufferSize;
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pMappedResource->DepthPitch = bufferSize;
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@ -377,7 +377,7 @@ namespace dxvk {
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if (doInvalidatePreserve) {
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auto srcSlice = pResource->GetMappedSlice();
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auto dstSlice = pResource->DiscardSlice();
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auto dstSlice = pResource->DiscardSlice(nullptr);
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auto srcPtr = srcSlice->mapPtr();
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auto dstPtr = dstSlice->mapPtr();
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@ -703,7 +703,7 @@ namespace dxvk {
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void* mapPtr = nullptr;
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if (likely(CopyFlags != D3D11_COPY_NO_OVERWRITE)) {
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auto bufferSlice = pDstBuffer->DiscardSlice();
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auto bufferSlice = pDstBuffer->DiscardSlice(&m_allocationCache);
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mapPtr = bufferSlice->mapPtr();
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EmitCs([
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