mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-12 22:08:59 +01:00
[dxvk] Only use one descriptor set for compute shaders
Simplifies things a bit and avoids redundant sets in the pipeline layout.
This commit is contained in:
parent
02f653fdd2
commit
9a6c378f3d
@ -9,7 +9,10 @@
|
||||
namespace dxvk {
|
||||
|
||||
uint32_t DxvkBindingInfo::computeSetIndex() const {
|
||||
if (stages & (VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT)) {
|
||||
if (stages & VK_SHADER_STAGE_COMPUTE_BIT) {
|
||||
// Use one single set for compute shaders
|
||||
return DxvkDescriptorSets::CsAll;
|
||||
} else if (stages & VK_SHADER_STAGE_FRAGMENT_BIT) {
|
||||
// For fragment shaders, create a separate set for UBOs
|
||||
if (descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
|
||||
|| descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)
|
||||
@ -215,12 +218,15 @@ namespace dxvk {
|
||||
uint32_t DxvkBindingLayout::getSetMask() const {
|
||||
uint32_t mask = 0;
|
||||
|
||||
if (m_stages & (VK_SHADER_STAGE_COMPUTE_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)) {
|
||||
if (m_stages & VK_SHADER_STAGE_COMPUTE_BIT)
|
||||
mask |= (1u << DxvkDescriptorSets::CsAll);
|
||||
|
||||
if (m_stages & VK_SHADER_STAGE_FRAGMENT_BIT) {
|
||||
mask |= (1u << DxvkDescriptorSets::FsViews)
|
||||
| (1u << DxvkDescriptorSets::FsBuffers);
|
||||
}
|
||||
|
||||
if (m_stages & (VK_SHADER_STAGE_COMPUTE_BIT | VK_SHADER_STAGE_VERTEX_BIT))
|
||||
if (m_stages & VK_SHADER_STAGE_VERTEX_BIT)
|
||||
mask |= (1u << DxvkDescriptorSets::VsAll);
|
||||
|
||||
return mask;
|
||||
@ -292,7 +298,12 @@ namespace dxvk {
|
||||
|
||||
std::array<VkDescriptorSetLayout, DxvkDescriptorSets::SetCount> setLayouts = { };
|
||||
|
||||
for (uint32_t i = 0; i < DxvkDescriptorSets::SetCount; i++) {
|
||||
// Use minimum number of sets for the given pipeline layout type
|
||||
uint32_t setCount = m_layout.getStages() == VK_SHADER_STAGE_COMPUTE_BIT
|
||||
? DxvkDescriptorSets::CsSetCount
|
||||
: DxvkDescriptorSets::SetCount;
|
||||
|
||||
for (uint32_t i = 0; i < setCount; i++) {
|
||||
m_bindingObjects[i] = setObjects[i];
|
||||
|
||||
// Sets can be null for partial layouts
|
||||
@ -322,7 +333,7 @@ namespace dxvk {
|
||||
VkPushConstantRange pushConst = m_layout.getPushConstantRange();
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
|
||||
pipelineLayoutInfo.setLayoutCount = setLayouts.size();
|
||||
pipelineLayoutInfo.setLayoutCount = setCount;
|
||||
pipelineLayoutInfo.pSetLayouts = setLayouts.data();
|
||||
|
||||
if (pushConst.stageFlags && pushConst.size) {
|
||||
@ -331,7 +342,7 @@ namespace dxvk {
|
||||
}
|
||||
|
||||
// If the full set is defined, create a layout without INDEPENDENT_SET_BITS
|
||||
if (m_layout.getSetMask() == (1u << DxvkDescriptorSets::SetCount) - 1) {
|
||||
if (m_layout.getSetMask() == (1u << setCount) - 1) {
|
||||
if (vk->vkCreatePipelineLayout(vk->device(), &pipelineLayoutInfo, nullptr, &m_completeLayout))
|
||||
throw DxvkError("DxvkBindingLayoutObjects: Failed to create pipeline layout");
|
||||
}
|
||||
|
@ -19,6 +19,9 @@ namespace dxvk {
|
||||
static constexpr uint32_t FsBuffers = 1;
|
||||
static constexpr uint32_t VsAll = 2;
|
||||
static constexpr uint32_t SetCount = 3;
|
||||
|
||||
static constexpr uint32_t CsAll = 0;
|
||||
static constexpr uint32_t CsSetCount = 1;
|
||||
};
|
||||
|
||||
/**
|
||||
@ -535,10 +538,8 @@ namespace dxvk {
|
||||
|
||||
uint32_t getDirtyComputeSets() const {
|
||||
uint32_t result = 0;
|
||||
if (m_dirtyBuffers & VK_SHADER_STAGE_COMPUTE_BIT)
|
||||
result |= (1u << DxvkDescriptorSets::FsBuffers);
|
||||
if (m_dirtyViews & VK_SHADER_STAGE_COMPUTE_BIT)
|
||||
result |= (1u << DxvkDescriptorSets::FsViews) | (1u << DxvkDescriptorSets::FsBuffers);
|
||||
if ((m_dirtyBuffers | m_dirtyViews) & VK_SHADER_STAGE_COMPUTE_BIT)
|
||||
result |= (1u << DxvkDescriptorSets::CsAll);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user