diff --git a/src/d3d11/d3d11_context_state.h b/src/d3d11/d3d11_context_state.h index 54c2692de..8e7a21360 100644 --- a/src/d3d11/d3d11_context_state.h +++ b/src/d3d11/d3d11_context_state.h @@ -79,7 +79,7 @@ namespace dxvk { * set of views that are potentially hazardous. */ struct D3D11ShaderStageSrvBinding { - std::array, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT> views = { }; + std::array, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT> views = { }; DxvkBindingSet hazardous = { }; uint32_t maxCount = 0; @@ -121,7 +121,7 @@ namespace dxvk { * Stores bound UAVs. For compute shader UAVs, * we also store a bit mask of bound UAVs. */ - using D3D11ShaderStageUavBinding = std::array, D3D11_1_UAV_SLOT_COUNT>; + using D3D11ShaderStageUavBinding = std::array, D3D11_1_UAV_SLOT_COUNT>; struct D3D11UavBindings { D3D11ShaderStageUavBinding views = { };