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[d3d9] Fix default light
Fixes the diffuse alpha and the direction.
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@ -169,11 +169,11 @@ namespace dxvk {
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constexpr D3DLIGHT9 DefaultLight = {
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constexpr D3DLIGHT9 DefaultLight = {
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D3DLIGHT_DIRECTIONAL, // Type
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D3DLIGHT_DIRECTIONAL, // Type
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{1.0f, 1.0f, 1.0f, 1.0f}, // Diffuse
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{1.0f, 1.0f, 1.0f, 0.0f}, // Diffuse
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{0.0f, 0.0f, 0.0f, 0.0f}, // Specular
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{0.0f, 0.0f, 0.0f, 0.0f}, // Specular
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{0.0f, 0.0f, 0.0f, 0.0f}, // Ambient
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{0.0f, 0.0f, 0.0f, 0.0f}, // Ambient
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{0.0f, 0.0f, 0.0f}, // Position
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{0.0f, 0.0f, 0.0f}, // Position
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{0.0f, 0.0f, 0.0f}, // Direction
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{0.0f, 0.0f, 1.0f}, // Direction
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0.0f, // Range
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0.0f, // Range
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0.0f, // Falloff
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0.0f, // Falloff
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0.0f, 0.0f, 0.0f, // Attenuations [constant, linear, quadratic]
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0.0f, 0.0f, 0.0f, // Attenuations [constant, linear, quadratic]
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