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[d3d9] Don't create views if we are a null resource
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@ -68,7 +68,7 @@ namespace dxvk {
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Rc<DxvkImageView> GetImageView(bool Srgb) {
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Rc<DxvkImageView>& view = m_sampleView.Pick(Srgb);
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if (unlikely(view == nullptr))
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if (unlikely(view == nullptr && !IsNull()))
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view = m_texture->CreateView(m_face, m_mipLevel, VK_IMAGE_USAGE_SAMPLED_BIT, Srgb);
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return view;
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@ -77,7 +77,7 @@ namespace dxvk {
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Rc<DxvkImageView> GetRenderTargetView(bool Srgb) {
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Rc<DxvkImageView>& view = m_renderTargetView.Pick(Srgb);
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if (unlikely(view == nullptr))
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if (unlikely(view == nullptr && !IsNull()))
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view = m_texture->CreateView(m_face, m_mipLevel, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, Srgb);
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return view;
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@ -90,7 +90,7 @@ namespace dxvk {
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Rc<DxvkImageView> GetDepthStencilView() {
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Rc<DxvkImageView>& view = m_depthStencilView;
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if (unlikely(view == nullptr))
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if (unlikely(view == nullptr && !IsNull()))
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view = m_texture->CreateView(m_face, m_mipLevel, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, false);
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return view;
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