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[d3d11] Add some missing STDMETHODCALLTYPE declarations
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@ -1982,7 +1982,7 @@ namespace dxvk {
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}
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void D3D11DeviceContext::HSGetConstantBuffers1(
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void STDMETHODCALLTYPE D3D11DeviceContext::HSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers,
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@ -2195,7 +2195,7 @@ namespace dxvk {
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}
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void D3D11DeviceContext::GSSetConstantBuffers1(
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void STDMETHODCALLTYPE D3D11DeviceContext::GSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers,
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@ -2266,7 +2266,7 @@ namespace dxvk {
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}
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void D3D11DeviceContext::GSGetConstantBuffers1(
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void STDMETHODCALLTYPE D3D11DeviceContext::GSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers,
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@ -2337,7 +2337,7 @@ namespace dxvk {
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}
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void D3D11DeviceContext::PSSetConstantBuffers1(
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void STDMETHODCALLTYPE D3D11DeviceContext::PSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers,
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@ -2408,7 +2408,7 @@ namespace dxvk {
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}
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void D3D11DeviceContext::PSGetConstantBuffers1(
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void STDMETHODCALLTYPE D3D11DeviceContext::PSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers,
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