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[d3d9] Fix potential race when discarding systemmem textures
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@ -4384,7 +4384,11 @@ namespace dxvk {
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// then we need to copy -> buffer
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// We are also always dirty if we are a render target,
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// a depth stencil, or auto generate mipmaps.
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bool needsReadback = (pResource->NeedsReadback(Subresource) || renderable) && !(Flags & D3DLOCK_DISCARD);
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bool needsReadback = pResource->NeedsReadback(Subresource) || renderable;
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// Skip readback if we discard is specified. We can only do this for textures that have an associated Vulkan image.
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// Any other texture might write to the Vulkan staging buffer directly. (GetBackbufferData for example)
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needsReadback &= pResource->GetImage() != nullptr || !(Flags & D3DLOCK_DISCARD);
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pResource->SetNeedsReadback(Subresource, false);
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