diff --git a/src/d3d11/d3d11_context.cpp b/src/d3d11/d3d11_context.cpp index 46978a844..6240eed27 100644 --- a/src/d3d11/d3d11_context.cpp +++ b/src/d3d11/d3d11_context.cpp @@ -2095,6 +2095,8 @@ namespace dxvk { OMSetRenderTargets(NumRTVs, ppRenderTargetViews, pDepthStencilView); if (NumUAVs != D3D11_KEEP_UNORDERED_ACCESS_VIEWS) { + Logger::warn("D3D11: UAV rendering not properly implemented yet"); + // UAVs are made available to all shader stages in // the graphics pipeline even though this code may // suggest that they are limited to the pixel shader.