From a2df1ea4c992f7862c1877b0b7bcc278b0e38c12 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Fri, 8 Jun 2018 12:42:09 +0200 Subject: [PATCH] [d3d11] Added warning that UAV rendering might not work as expected We still haven't implemented synchronization for UAV rendering properly. --- src/d3d11/d3d11_context.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/d3d11/d3d11_context.cpp b/src/d3d11/d3d11_context.cpp index 46978a844..6240eed27 100644 --- a/src/d3d11/d3d11_context.cpp +++ b/src/d3d11/d3d11_context.cpp @@ -2095,6 +2095,8 @@ namespace dxvk { OMSetRenderTargets(NumRTVs, ppRenderTargetViews, pDepthStencilView); if (NumUAVs != D3D11_KEEP_UNORDERED_ACCESS_VIEWS) { + Logger::warn("D3D11: UAV rendering not properly implemented yet"); + // UAVs are made available to all shader stages in // the graphics pipeline even though this code may // suggest that they are limited to the pixel shader.