From a3ba8fb4dc3fdfde23ef115563c8cdd9b6c07e4b Mon Sep 17 00:00:00 2001 From: Blisto91 <47954800+Blisto91@users.noreply.github.com> Date: Mon, 20 Jan 2025 22:14:11 +0100 Subject: [PATCH] [util] Add configs for Star Wars Empire at War In both the base game and expansion the Water and Shader Detail options are locked at their lowest value when they see Intel. In the base game (not expansion) the AA option disappears for some reason whenit sees vram at 2075MB and above. --- src/util/config/config.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 1092dc197..397ebc1ff 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -1036,6 +1036,15 @@ namespace dxvk { { R"(\\MaxPayne3\.exe$)", {{ { "d3d9.floatEmulation", "Strict" }, }} }, + /* Star Wars Empire at War & expansion * + * On Intel the Water & Shader Detail option * + * can't be modified. In base game the AA * + * option dissapears at 2075MB vram and above */ + { R"(\\(StarWarsG|sweaw|swfoc)\.exe$)", {{ + { "d3d9.customVendorId", "1002" }, + { "d3d9.maxAvailableMemory", "2048" }, + { "d3d9.memoryTrackTest", "True" }, + }} }, /**********************************************/ /* D3D8 GAMES */