mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-01-29 17:52:18 +01:00
[d3d11] stub implementation of ID3DDeviceContext1 (#174)
This commit is contained in:
parent
52a9a4f406
commit
a3e7139c1e
@ -65,6 +65,7 @@ namespace dxvk {
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COM_QUERY_IFACE(riid, ppvObject, IUnknown);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceContext);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceContext1);
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if (riid == __uuidof(ID3DUserDefinedAnnotation))
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return E_NOINTERFACE;
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@ -74,6 +75,26 @@ namespace dxvk {
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return E_NOINTERFACE;
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::DiscardResource(ID3D11Resource * pResource) {
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Logger::err("D3D11DeviceContext::DiscardResource: Not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::DiscardView(ID3D11View * pResourceView) {
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Logger::err("D3D11DeviceContext::DiscardView: Not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::DiscardView1(
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ID3D11View* pResourceView,
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const D3D11_RECT* pRects,
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UINT NumRects) {
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Logger::err("D3D11DeviceContext::DiscardView1: Not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::SwapDeviceContextState(
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ID3DDeviceContextState* pState,
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ID3DDeviceContextState** ppPreviousState) {
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Logger::err("D3D11DeviceContext::SwapDeviceContextState: Not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::GetDevice(ID3D11Device **ppDevice) {
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*ppDevice = ref(m_parent);
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@ -379,6 +400,20 @@ namespace dxvk {
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}
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::CopySubresourceRegion1(
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ID3D11Resource* pDstResource,
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UINT DstSubresource,
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UINT DstX,
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UINT DstY,
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UINT DstZ,
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ID3D11Resource* pSrcResource,
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UINT SrcSubresource,
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const D3D11_BOX* pSrcBox,
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UINT CopyFlags) {
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if (CopyFlags != 0)
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Logger::warn("D3D11DeviceContext: CopySubresourceRegion1: ignoring flags");
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CopySubresourceRegion(pDstResource, DstSubresource, DstX, DstY, DstZ, pSrcResource, SrcSubresource, pSrcBox);
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::CopyResource(
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ID3D11Resource* pDstResource,
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@ -608,6 +643,13 @@ namespace dxvk {
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});
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::ClearView(
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ID3D11View* pView,
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const FLOAT Color[4],
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const D3D11_RECT* pRect,
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UINT NumRects) {
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Logger::err("D3D11DeviceContext::ClearView: not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::GenerateMips(ID3D11ShaderResourceView* pShaderResourceView) {
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auto view = static_cast<D3D11ShaderResourceView*>(pShaderResourceView);
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@ -740,6 +782,20 @@ namespace dxvk {
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});
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}
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::UpdateSubresource1(
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ID3D11Resource* pDstResource,
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UINT DstSubresource,
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const D3D11_BOX* pDstBox,
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch,
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UINT CopyFlags) {
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if(CopyFlags != 0 )
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Logger::warn("D3D11DeviceContext::UpdateSubresource1: flags ignored");
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UpdateSubresource(pDstResource, DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch);
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::SetResourceMinLOD(
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@ -1090,6 +1146,16 @@ namespace dxvk {
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StartSlot, NumBuffers,
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ppConstantBuffers);
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::VSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers,
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const UINT* pFirstConstant,
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const UINT* pNumConstants) {
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Logger::err("D3D11DeviceContext::VSSetConstantBuffers1: not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::VSSetShaderResources(
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@ -1135,6 +1201,16 @@ namespace dxvk {
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for (uint32_t i = 0; i < NumBuffers; i++)
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ppConstantBuffers[i] = m_state.vs.constantBuffers.at(StartSlot + i).ref();
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::VSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers,
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UINT* pFirstConstant,
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UINT* pNumConstants) {
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Logger::err("D3D11DeviceContext::VSSetConstantBuffers1: not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::VSGetShaderResources(
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@ -1193,6 +1269,16 @@ namespace dxvk {
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StartSlot, NumBuffers,
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ppConstantBuffers);
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::HSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers,
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const UINT* pFirstConstant,
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const UINT* pNumConstants) {
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Logger::err("D3D11DeviceContext::HSSetConstantBuffers1: not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::HSSetSamplers(
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@ -1226,6 +1312,16 @@ namespace dxvk {
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for (uint32_t i = 0; i < NumBuffers; i++)
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ppConstantBuffers[i] = m_state.hs.constantBuffers.at(StartSlot + i).ref();
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}
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void D3D11DeviceContext::HSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers,
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UINT* pFirstConstant,
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UINT* pNumConstants) {
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Logger::err("D3D11DeviceContext::HSGetConstantBuffers1: not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::HSGetShaderResources(
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@ -1284,6 +1380,16 @@ namespace dxvk {
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StartSlot, NumBuffers,
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ppConstantBuffers);
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::DSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers,
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const UINT* pFirstConstant,
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const UINT* pNumConstants) {
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Logger::err("D3D11DeviceContext::DSSetConstantBuffers1: not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::DSSetSamplers(
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@ -1319,6 +1425,16 @@ namespace dxvk {
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::DSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers,
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UINT* pFirstConstant,
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UINT* pNumConstants) {
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Logger::err("D3D11DeviceContext::DSGetConstantBuffers1: not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::DSGetShaderResources(
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UINT StartSlot,
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UINT NumViews,
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@ -1363,6 +1479,16 @@ namespace dxvk {
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StartSlot, NumBuffers,
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ppConstantBuffers);
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}
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void D3D11DeviceContext::GSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers,
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const UINT* pFirstConstant,
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const UINT* pNumConstants) {
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Logger::err("D3D11DeviceContext::GSSetConstantBuffers1: not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::GSSetShaderResources(
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@ -1408,6 +1534,16 @@ namespace dxvk {
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for (uint32_t i = 0; i < NumBuffers; i++)
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ppConstantBuffers[i] = m_state.gs.constantBuffers.at(StartSlot + i).ref();
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}
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void D3D11DeviceContext::GSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers,
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UINT* pFirstConstant,
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UINT* pNumConstants) {
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Logger::err("D3D11DeviceContext::GSGetConstantBuffers1: not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::GSGetShaderResources(
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@ -1454,6 +1590,16 @@ namespace dxvk {
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StartSlot, NumBuffers,
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ppConstantBuffers);
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}
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void D3D11DeviceContext::PSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers,
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const UINT* pFirstConstant,
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const UINT* pNumConstants) {
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Logger::err("D3D11DeviceContext::PSSetConstantBuffers1: not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::PSSetShaderResources(
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@ -1499,6 +1645,16 @@ namespace dxvk {
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for (uint32_t i = 0; i < NumBuffers; i++)
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ppConstantBuffers[i] = m_state.ps.constantBuffers.at(StartSlot + i).ref();
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}
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void D3D11DeviceContext::PSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers,
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UINT* pFirstConstant,
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UINT* pNumConstants) {
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Logger::err("D3D11DeviceContext::PSSetConstantBuffers1: not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::PSGetShaderResources(
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@ -1545,6 +1701,16 @@ namespace dxvk {
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StartSlot, NumBuffers,
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ppConstantBuffers);
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::CSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers,
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const UINT* pFirstConstant,
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const UINT* pNumConstants) {
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Logger::err("D3D11DeviceContext::CSSetConstantBuffers1: not implemented notsupported");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::CSSetShaderResources(
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@ -1609,6 +1775,16 @@ namespace dxvk {
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for (uint32_t i = 0; i < NumBuffers; i++)
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ppConstantBuffers[i] = m_state.cs.constantBuffers.at(StartSlot + i).ref();
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::CSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers,
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UINT* pFirstConstant,
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UINT* pNumConstants) {
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Logger::warn("D3D11DeviceContext::CSGetConstantBuffers1: not implemented");
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::CSGetShaderResources(
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@ -11,7 +11,7 @@ namespace dxvk {
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class D3D11Device;
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class D3D11DeviceContext : public D3D11DeviceChild<ID3D11DeviceContext> {
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class D3D11DeviceContext : public D3D11DeviceChild<ID3D11DeviceContext1> {
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public:
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@ -24,6 +24,19 @@ namespace dxvk {
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REFIID riid,
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void** ppvObject) final;
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void STDMETHODCALLTYPE DiscardResource(ID3D11Resource *pResource) final;
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void STDMETHODCALLTYPE DiscardView(ID3D11View* pResourceView) final;
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void STDMETHODCALLTYPE DiscardView1(
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ID3D11View* pResourceView,
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const D3D11_RECT* pRects,
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UINT NumRects) final;
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void STDMETHODCALLTYPE SwapDeviceContextState(
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ID3DDeviceContextState* pState,
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ID3DDeviceContextState** ppPreviousState) final;
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void STDMETHODCALLTYPE GetDevice(ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE ClearState() final;
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@ -56,6 +69,17 @@ namespace dxvk {
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UINT SrcSubresource,
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const D3D11_BOX* pSrcBox) final;
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void STDMETHODCALLTYPE CopySubresourceRegion1(
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ID3D11Resource* pDstResource,
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UINT DstSubresource,
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UINT DstX,
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UINT DstY,
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UINT DstZ,
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ID3D11Resource* pSrcResource,
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UINT SrcSubresource,
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const D3D11_BOX* pSrcBox,
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UINT CopyFlags) final;
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void STDMETHODCALLTYPE CopyResource(
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ID3D11Resource* pDstResource,
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ID3D11Resource* pSrcResource) final;
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@ -83,6 +107,12 @@ namespace dxvk {
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FLOAT Depth,
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UINT8 Stencil) final;
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void STDMETHODCALLTYPE ClearView(
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ID3D11View *pView,
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const FLOAT Color[4],
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const D3D11_RECT *pRect,
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UINT NumRects) final;
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void STDMETHODCALLTYPE GenerateMips(
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ID3D11ShaderResourceView* pShaderResourceView) final;
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@ -94,6 +124,15 @@ namespace dxvk {
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UINT SrcRowPitch,
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UINT SrcDepthPitch) final;
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void STDMETHODCALLTYPE UpdateSubresource1(
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ID3D11Resource* pDstResource,
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UINT DstSubresource,
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const D3D11_BOX* pDstBox,
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch,
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UINT CopyFlags) final;
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void STDMETHODCALLTYPE SetResourceMinLOD(
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ID3D11Resource* pResource,
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FLOAT MinLOD) final;
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@ -194,6 +233,13 @@ namespace dxvk {
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers) final;
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void STDMETHODCALLTYPE VSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers,
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const UINT* pFirstConstant,
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const UINT* pNumConstants) final;
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void STDMETHODCALLTYPE VSSetShaderResources(
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UINT StartSlot,
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@ -214,6 +260,13 @@ namespace dxvk {
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers) final;
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void STDMETHODCALLTYPE VSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers,
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UINT* pFirstConstant,
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UINT* pNumConstants) final;
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void STDMETHODCALLTYPE VSGetShaderResources(
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UINT StartSlot,
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@ -240,6 +293,13 @@ namespace dxvk {
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers) final;
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void STDMETHODCALLTYPE HSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers,
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const UINT* pFirstConstant,
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const UINT* pNumConstants) final;
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void STDMETHODCALLTYPE HSSetSamplers(
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UINT StartSlot,
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UINT NumSamplers,
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@ -254,6 +314,13 @@ namespace dxvk {
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers) final;
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void STDMETHODCALLTYPE HSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers,
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UINT* pFirstConstant,
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UINT* pNumConstants) final;
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void STDMETHODCALLTYPE HSGetShaderResources(
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UINT StartSlot,
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@ -279,6 +346,13 @@ namespace dxvk {
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers) final;
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void STDMETHODCALLTYPE DSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers,
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const UINT* pFirstConstant,
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const UINT* pNumConstants) final;
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void STDMETHODCALLTYPE DSSetSamplers(
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UINT StartSlot,
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@ -295,6 +369,13 @@ namespace dxvk {
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers) final;
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void STDMETHODCALLTYPE DSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers,
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UINT* pFirstConstant,
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UINT* pNumConstants) final;
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void STDMETHODCALLTYPE DSGetShaderResources(
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UINT StartSlot,
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UINT NumViews,
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@ -315,6 +396,13 @@ namespace dxvk {
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers) final;
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virtual void STDMETHODCALLTYPE GSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer* const* ppConstantBuffers,
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const UINT* pFirstConstant,
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const UINT* pNumConstants) final;
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void STDMETHODCALLTYPE GSSetShaderResources(
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UINT StartSlot,
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UINT NumViews,
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@ -335,6 +423,13 @@ namespace dxvk {
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers) final;
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void STDMETHODCALLTYPE GSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer** ppConstantBuffers,
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UINT* pFirstConstant,
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UINT* pNumConstants) final;
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|
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void STDMETHODCALLTYPE GSGetShaderResources(
|
||||
UINT StartSlot,
|
||||
UINT NumViews,
|
||||
@ -354,6 +449,13 @@ namespace dxvk {
|
||||
UINT StartSlot,
|
||||
UINT NumBuffers,
|
||||
ID3D11Buffer* const* ppConstantBuffers) final;
|
||||
|
||||
void STDMETHODCALLTYPE PSSetConstantBuffers1(
|
||||
UINT StartSlot,
|
||||
UINT NumBuffers,
|
||||
ID3D11Buffer* const* ppConstantBuffers,
|
||||
const UINT* pFirstConstant,
|
||||
const UINT* pNumConstants) final;
|
||||
|
||||
void STDMETHODCALLTYPE PSSetShaderResources(
|
||||
UINT StartSlot,
|
||||
@ -375,6 +477,13 @@ namespace dxvk {
|
||||
UINT NumBuffers,
|
||||
ID3D11Buffer** ppConstantBuffers) final;
|
||||
|
||||
void STDMETHODCALLTYPE PSGetConstantBuffers1(
|
||||
UINT StartSlot,
|
||||
UINT NumBuffers,
|
||||
ID3D11Buffer** ppConstantBuffers,
|
||||
UINT* pFirstConstant,
|
||||
UINT* pNumConstants) final;
|
||||
|
||||
void STDMETHODCALLTYPE PSGetShaderResources(
|
||||
UINT StartSlot,
|
||||
UINT NumViews,
|
||||
@ -395,6 +504,13 @@ namespace dxvk {
|
||||
UINT NumBuffers,
|
||||
ID3D11Buffer* const* ppConstantBuffers) final;
|
||||
|
||||
void STDMETHODCALLTYPE CSSetConstantBuffers1(
|
||||
UINT StartSlot,
|
||||
UINT NumBuffers,
|
||||
ID3D11Buffer* const* ppConstantBuffers,
|
||||
const UINT* pFirstConstant,
|
||||
const UINT* pNumConstants) final;
|
||||
|
||||
void STDMETHODCALLTYPE CSSetShaderResources(
|
||||
UINT StartSlot,
|
||||
UINT NumViews,
|
||||
@ -421,6 +537,13 @@ namespace dxvk {
|
||||
UINT NumBuffers,
|
||||
ID3D11Buffer** ppConstantBuffers) final;
|
||||
|
||||
void STDMETHODCALLTYPE CSGetConstantBuffers1(
|
||||
UINT StartSlot,
|
||||
UINT NumBuffers,
|
||||
ID3D11Buffer** ppConstantBuffers,
|
||||
UINT* pFirstConstant,
|
||||
UINT* pNumConstants) final;
|
||||
|
||||
void STDMETHODCALLTYPE CSGetShaderResources(
|
||||
UINT StartSlot,
|
||||
UINT NumViews,
|
||||
|
Loading…
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Reference in New Issue
Block a user