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[dxvk] Add timeline semaphore entry points
Co-authored-by: Derek Lesho <dlesho@codeweavers.com>
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@ -798,6 +798,7 @@ namespace dxvk {
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"\n bufferDeviceAddress : ", features.vk12.bufferDeviceAddress,
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"\n shaderOutputViewportIndex : ", features.vk12.shaderOutputViewportIndex,
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"\n shaderOutputLayer : ", features.vk12.shaderOutputLayer,
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"\n timelineSemaphore : ", features.vk12.timelineSemaphore,
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"\nVulkan 1.3",
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"\n robustImageAccess : ", features.vk13.robustImageAccess,
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"\n pipelineCreationCacheControl : ", features.vk13.pipelineCreationCacheControl,
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@ -248,6 +248,9 @@ namespace dxvk::vk {
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VULKAN_FN(vkUpdateDescriptorSetWithTemplate);
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VULKAN_FN(vkResetQueryPool);
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VULKAN_FN(vkGetBufferDeviceAddress);
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VULKAN_FN(vkGetSemaphoreCounterValue);
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VULKAN_FN(vkSignalSemaphore);
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VULKAN_FN(vkWaitSemaphores);
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VULKAN_FN(vkCmdBindPipeline);
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VULKAN_FN(vkCmdSetViewport);
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VULKAN_FN(vkCmdSetScissor);
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