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mirror of https://github.com/doitsujin/dxvk.git synced 2024-12-05 01:24:14 +01:00

[d3d11] Include win32 compat headers where applicable

This commit is contained in:
Joshua Ashton 2022-08-21 19:05:27 +00:00 committed by Philip Rebohle
parent ba8868be24
commit a554a6d60d
6 changed files with 8 additions and 0 deletions

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@ -4,6 +4,7 @@
#include "d3d11_device.h"
#include "../util/util_misc.h"
#include "../util/util_win32_compat.h"
namespace dxvk {

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@ -4,6 +4,8 @@
#include "d3d11_fence.h"
#include "d3d11_texture.h"
#include "../util/util_win32_compat.h"
constexpr static uint32_t MinFlushIntervalUs = 750;
constexpr static uint32_t IncFlushIntervalUs = 250;
constexpr static uint32_t MaxPendingSubmits = 6;

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@ -1,5 +1,6 @@
#include "d3d11_fence.h"
#include "d3d11_device.h"
#include "../util/util_win32_compat.h"
namespace dxvk {

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@ -3,6 +3,7 @@
#include "d3d11_gdi.h"
#include "../util/util_gdi.h"
#include "../util/util_win32_compat.h"
namespace dxvk {

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@ -2,6 +2,8 @@
#include "d3d11_device.h"
#include "d3d11_swapchain.h"
#include "../util/util_win32_compat.h"
namespace dxvk {
static uint16_t MapGammaControlPoint(float x) {

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@ -3,6 +3,7 @@
#include "d3d11_texture.h"
#include "../util/util_shared_res.h"
#include "../util/util_win32_compat.h"
namespace dxvk {