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[util] Disable direct buffer mapping for Max Payne 1
Improves performance by avoiding stalls.
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@ -1129,6 +1129,10 @@ namespace dxvk {
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{ R"(\\Art of Murder - FBI Confidential\\game\.exe$)", {{
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{ "d3d9.cachedDynamicBuffers", "True" },
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}} },
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/* Max Payne 1 - Stalls waiting for an index buffer */
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{ R"(\\MaxPayne\.exe$)", {{
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{ "d3d9.allowDirectBufferMapping", "False" },
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}} },
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}};
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