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[d3d9] Fix CS thread synchronization for directly mapped buffers
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@ -1,6 +1,7 @@
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#pragma once
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#include "../dxvk/dxvk_device.h"
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#include "../dxvk/dxvk_cs.h"
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#include "d3d9_device_child.h"
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#include "d3d9_format.h"
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@ -194,6 +195,10 @@ namespace dxvk {
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void PreLoad();
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bool HasSequenceNumber() const {
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return m_mapMode != D3D9_COMMON_BUFFER_MAP_MODE_DIRECT;
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}
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/**
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* \brief Tracks sequence number
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*
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@ -213,7 +218,8 @@ namespace dxvk {
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* \returns Sequence number for the given subresource
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*/
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uint64_t GetMappingBufferSequenceNumber() const {
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return m_seq;
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return HasSequenceNumber() ? m_seq
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: DxvkCsThread::SynchronizeAll;
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}
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private:
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