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[util] Enable deferred surface creation for Nioh

See discussion in #284.
This commit is contained in:
Philip Rebohle 2019-03-29 08:48:52 +01:00
parent d741bc47ef
commit a646f8cf2c
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@ -64,6 +64,10 @@ namespace dxvk {
{ "Frostpunk.exe", {{ { "Frostpunk.exe", {{
{ "dxgi.deferSurfaceCreation", "True" }, { "dxgi.deferSurfaceCreation", "True" },
}} }, }} },
/* Nioh: See Frostpunk, apparently? */
{ "nioh.exe", {{
{ "dxgi.deferSurfaceCreation", "True" },
}} },
/* Quantum Break: Mever initializes shared * /* Quantum Break: Mever initializes shared *
* memory in one of its compute shaders */ * memory in one of its compute shaders */
{ "QuantumBreak.exe", {{ { "QuantumBreak.exe", {{