mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-01-31 05:52:11 +01:00
[d3d9] Remove alphaTestWiggleRoom option
This commit is contained in:
parent
5a3cb5ad3e
commit
a695644fea
10
dxvk.conf
10
dxvk.conf
@ -414,16 +414,6 @@
|
||||
|
||||
# d3d9.longMad = False
|
||||
|
||||
# Alpha Test Wiggle Room
|
||||
#
|
||||
# Workaround for games using alpha test == 1.0, etc due to wonky interpolation or
|
||||
# misc. imprecision on some vendors
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.alphaTestWiggleRoom = False
|
||||
|
||||
# Device Local Constant Buffers
|
||||
#
|
||||
# Enables using device local, host accessible memory for constant buffers in D3D9.
|
||||
|
@ -67,7 +67,6 @@ namespace dxvk {
|
||||
this->enumerateByDisplays = config.getOption<bool> ("d3d9.enumerateByDisplays", true);
|
||||
this->longMad = config.getOption<bool> ("d3d9.longMad", false);
|
||||
this->tearFree = config.getOption<Tristate> ("d3d9.tearFree", Tristate::Auto);
|
||||
this->alphaTestWiggleRoom = config.getOption<bool> ("d3d9.alphaTestWiggleRoom", false);
|
||||
this->apitraceMode = config.getOption<bool> ("d3d9.apitraceMode", false);
|
||||
this->deviceLocalConstantBuffers = config.getOption<bool> ("d3d9.deviceLocalConstantBuffers", false);
|
||||
this->allowDirectBufferMapping = config.getOption<bool> ("d3d9.allowDirectBufferMapping", true);
|
||||
|
@ -135,10 +135,6 @@ namespace dxvk {
|
||||
/// Tearing mode if vsync is enabled
|
||||
Tristate tearFree;
|
||||
|
||||
/// Workaround for games using alpha test == 1.0, etc due to wonky interpolation or
|
||||
/// misc. imprecision on some vendors
|
||||
bool alphaTestWiggleRoom;
|
||||
|
||||
/// Apitrace mode: Maps all buffers in cached memory.
|
||||
bool apitraceMode;
|
||||
|
||||
|
@ -41,9 +41,6 @@ namespace dxvk {
|
||||
vertexFloatConstantBufferAsSSBO = pDevice->GetVertexConstantLayout().floatSize() > devInfo.core.properties.limits.maxUniformBufferRange;
|
||||
|
||||
longMad = options.longMad;
|
||||
|
||||
alphaTestWiggleRoom = options.alphaTestWiggleRoom;
|
||||
|
||||
robustness2Supported = devFeatures.extRobustness2.robustBufferAccess2;
|
||||
}
|
||||
|
||||
|
@ -51,10 +51,6 @@ namespace dxvk {
|
||||
/// don't match entirely to the regular vertex shader in this way.
|
||||
bool longMad;
|
||||
|
||||
/// Workaround for games using alpha test == 1.0, etc due to wonky interpolation or
|
||||
/// misc. imprecision on some vendors
|
||||
bool alphaTestWiggleRoom;
|
||||
|
||||
/// Whether or not we can rely on robustness2 to handle oob constant access
|
||||
bool robustness2Supported;
|
||||
};
|
||||
|
@ -413,10 +413,6 @@ namespace dxvk {
|
||||
{ R"(\\SpellForce2.*\.exe$)", {{
|
||||
{ "d3d9.forceSamplerTypeSpecConstants", "True" },
|
||||
}} },
|
||||
/* Everquest 2 */
|
||||
{ R"(\\EverQuest2.*\.exe$)", {{
|
||||
{ "d3d9.alphaTestWiggleRoom", "True" },
|
||||
}} },
|
||||
/* Tomb Raider: Legend */
|
||||
{ R"(\\trl\.exe$)", {{
|
||||
{ "d3d9.apitraceMode", "True" },
|
||||
@ -575,11 +571,6 @@ namespace dxvk {
|
||||
{ R"(\\BGE\.exe$)", {{
|
||||
{ "d3d9.maxFrameRate", "60" },
|
||||
}} },
|
||||
/* Ninja Blade *
|
||||
* Transparent main character on Nvidia */
|
||||
{ R"(\\NinjaBlade\.exe$)", {{
|
||||
{ "d3d9.alphaTestWiggleRoom", "True" },
|
||||
}} },
|
||||
/* YS Origin *
|
||||
* Helps very bad frametimes in some areas */
|
||||
{ R"(\\yso_win\.exe$)", {{
|
||||
|
Loading…
x
Reference in New Issue
Block a user