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[d3d10] Implement (VS|GS|PS)(Set|Get)Samplers
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@ -705,7 +705,15 @@ namespace dxvk {
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UINT StartSlot,
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UINT StartSlot,
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UINT NumSamplers,
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UINT NumSamplers,
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ID3D10SamplerState* const* ppSamplers) {
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ID3D10SamplerState* const* ppSamplers) {
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Logger::err("D3D10Device::VSSetSamplers: Not implemented");
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ID3D11SamplerState* d3d11Samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
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for (uint32_t i = 0; i < NumSamplers; i++) {
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d3d11Samplers[i] = ppSamplers && ppSamplers[i]
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? static_cast<D3D10SamplerState*>(ppSamplers[i])->GetD3D11Iface()
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: nullptr;
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}
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m_context->VSSetSamplers(StartSlot, NumSamplers, d3d11Samplers);
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}
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}
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@ -742,7 +750,14 @@ namespace dxvk {
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UINT StartSlot,
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UINT StartSlot,
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UINT NumSamplers,
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UINT NumSamplers,
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ID3D10SamplerState** ppSamplers) {
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ID3D10SamplerState** ppSamplers) {
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Logger::err("D3D10Device::VSGetSamplers: Not implemented");
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ID3D11SamplerState* d3d11Samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
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m_context->VSGetSamplers(StartSlot, NumSamplers, d3d11Samplers);
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for (uint32_t i = 0; i < NumSamplers; i++) {
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ppSamplers[i] = d3d11Samplers[i]
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? static_cast<D3D11SamplerState*>(d3d11Samplers[i])->GetD3D10Iface()
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: nullptr;
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}
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}
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}
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@ -780,7 +795,15 @@ namespace dxvk {
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UINT StartSlot,
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UINT StartSlot,
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UINT NumSamplers,
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UINT NumSamplers,
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ID3D10SamplerState* const* ppSamplers) {
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ID3D10SamplerState* const* ppSamplers) {
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Logger::err("D3D10Device::GSSetSamplers: Not implemented");
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ID3D11SamplerState* d3d11Samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
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for (uint32_t i = 0; i < NumSamplers; i++) {
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d3d11Samplers[i] = ppSamplers && ppSamplers[i]
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? static_cast<D3D10SamplerState*>(ppSamplers[i])->GetD3D11Iface()
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: nullptr;
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}
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m_context->GSSetSamplers(StartSlot, NumSamplers, d3d11Samplers);
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}
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}
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@ -817,7 +840,14 @@ namespace dxvk {
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UINT StartSlot,
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UINT StartSlot,
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UINT NumSamplers,
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UINT NumSamplers,
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ID3D10SamplerState** ppSamplers) {
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ID3D10SamplerState** ppSamplers) {
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Logger::err("D3D10Device::GSGetSamplers: Not implemented");
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ID3D11SamplerState* d3d11Samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
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m_context->GSGetSamplers(StartSlot, NumSamplers, d3d11Samplers);
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for (uint32_t i = 0; i < NumSamplers; i++) {
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ppSamplers[i] = d3d11Samplers[i]
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? static_cast<D3D11SamplerState*>(d3d11Samplers[i])->GetD3D10Iface()
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: nullptr;
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}
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}
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}
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@ -855,7 +885,15 @@ namespace dxvk {
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UINT StartSlot,
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UINT StartSlot,
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UINT NumSamplers,
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UINT NumSamplers,
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ID3D10SamplerState* const* ppSamplers) {
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ID3D10SamplerState* const* ppSamplers) {
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Logger::err("D3D10Device::PSSetSamplers: Not implemented");
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ID3D11SamplerState* d3d11Samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
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for (uint32_t i = 0; i < NumSamplers; i++) {
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d3d11Samplers[i] = ppSamplers && ppSamplers[i]
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? static_cast<D3D10SamplerState*>(ppSamplers[i])->GetD3D11Iface()
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: nullptr;
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}
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m_context->PSSetSamplers(StartSlot, NumSamplers, d3d11Samplers);
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}
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}
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@ -892,7 +930,14 @@ namespace dxvk {
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UINT StartSlot,
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UINT StartSlot,
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UINT NumSamplers,
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UINT NumSamplers,
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ID3D10SamplerState** ppSamplers) {
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ID3D10SamplerState** ppSamplers) {
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Logger::err("D3D10Device::PSGetSamplers: Not implemented");
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ID3D11SamplerState* d3d11Samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
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m_context->PSGetSamplers(StartSlot, NumSamplers, d3d11Samplers);
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for (uint32_t i = 0; i < NumSamplers; i++) {
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ppSamplers[i] = d3d11Samplers[i]
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? static_cast<D3D11SamplerState*>(d3d11Samplers[i])->GetD3D10Iface()
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: nullptr;
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}
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}
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}
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