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mirror of https://github.com/doitsujin/dxvk.git synced 2024-11-29 19:24:10 +01:00

[dxvk] Eliminate some redundant state checks

This commit is contained in:
Philip Rebohle 2019-09-26 14:20:50 +02:00
parent 7cdc402a58
commit a920a7275b
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GPG Key ID: C8CC613427A31C99

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@ -3552,32 +3552,28 @@ namespace dxvk {
void DxvkContext::updateComputePipeline() {
if (m_flags.test(DxvkContextFlag::CpDirtyPipeline)) {
m_flags.clr(DxvkContextFlag::CpDirtyPipeline);
m_state.cp.state.bsBindingMask.clear();
m_state.cp.pipeline = m_common->pipelineManager().createComputePipeline(m_state.cp.shaders);
if (m_state.cp.pipeline != nullptr
&& m_state.cp.pipeline->layout()->pushConstRange().size)
m_flags.set(DxvkContextFlag::DirtyPushConstants);
}
m_flags.clr(DxvkContextFlag::CpDirtyPipeline);
m_state.cp.state.bsBindingMask.clear();
m_state.cp.pipeline = m_common->pipelineManager().createComputePipeline(m_state.cp.shaders);
if (m_state.cp.pipeline != nullptr
&& m_state.cp.pipeline->layout()->pushConstRange().size)
m_flags.set(DxvkContextFlag::DirtyPushConstants);
}
void DxvkContext::updateComputePipelineState() {
if (m_flags.test(DxvkContextFlag::CpDirtyPipelineState)) {
m_flags.clr(DxvkContextFlag::CpDirtyPipelineState);
m_cpActivePipeline = m_state.cp.pipeline != nullptr
? m_state.cp.pipeline->getPipelineHandle(m_state.cp.state)
: VK_NULL_HANDLE;
if (m_cpActivePipeline != VK_NULL_HANDLE) {
m_cmd->cmdBindPipeline(
VK_PIPELINE_BIND_POINT_COMPUTE,
m_cpActivePipeline);
}
m_flags.clr(DxvkContextFlag::CpDirtyPipelineState);
m_cpActivePipeline = m_state.cp.pipeline != nullptr
? m_state.cp.pipeline->getPipelineHandle(m_state.cp.state)
: VK_NULL_HANDLE;
if (m_cpActivePipeline != VK_NULL_HANDLE) {
m_cmd->cmdBindPipeline(
VK_PIPELINE_BIND_POINT_COMPUTE,
m_cpActivePipeline);
}
}
@ -3602,72 +3598,67 @@ namespace dxvk {
void DxvkContext::updateGraphicsPipeline() {
if (m_flags.test(DxvkContextFlag::GpDirtyPipeline)) {
m_flags.clr(DxvkContextFlag::GpDirtyPipeline);
m_state.gp.state.bsBindingMask.clear();
m_state.gp.pipeline = m_common->pipelineManager().createGraphicsPipeline(m_state.gp.shaders);
m_state.gp.flags = DxvkGraphicsPipelineFlags();
if (m_state.gp.pipeline != nullptr) {
m_state.gp.flags = m_state.gp.pipeline->flags();
m_flags.clr(DxvkContextFlag::GpDirtyPipeline);
m_state.gp.state.bsBindingMask.clear();
m_state.gp.pipeline = m_common->pipelineManager().createGraphicsPipeline(m_state.gp.shaders);
m_state.gp.flags = DxvkGraphicsPipelineFlags();
if (m_state.gp.pipeline != nullptr) {
m_state.gp.flags = m_state.gp.pipeline->flags();
if (m_state.gp.pipeline->layout()->pushConstRange().size)
m_flags.set(DxvkContextFlag::DirtyPushConstants);
}
if (m_state.gp.pipeline->layout()->pushConstRange().size)
m_flags.set(DxvkContextFlag::DirtyPushConstants);
}
}
void DxvkContext::updateGraphicsPipelineState() {
if (m_flags.test(DxvkContextFlag::GpDirtyPipelineState)) {
m_flags.clr(DxvkContextFlag::GpDirtyPipelineState);
this->pauseTransformFeedback();
m_flags.clr(DxvkContextFlag::GpDirtyPipelineState);
this->pauseTransformFeedback();
// Set up vertex buffer strides for active bindings
for (uint32_t i = 0; i < m_state.gp.state.ilBindingCount; i++) {
const uint32_t binding = m_state.gp.state.ilBindings[i].binding;
m_state.gp.state.ilBindings[i].stride = m_state.vi.vertexStrides[binding];
}
for (uint32_t i = m_state.gp.state.ilBindingCount; i < MaxNumVertexBindings; i++)
m_state.gp.state.ilBindings[i].stride = 0;
// Check which dynamic states need to be active. States that
// are not dynamic will be invalidated in the command buffer.
m_flags.clr(DxvkContextFlag::GpDynamicBlendConstants,
DxvkContextFlag::GpDynamicDepthBias,
DxvkContextFlag::GpDynamicDepthBounds,
DxvkContextFlag::GpDynamicStencilRef);
m_flags.set(m_state.gp.state.useDynamicBlendConstants()
? DxvkContextFlag::GpDynamicBlendConstants
: DxvkContextFlag::GpDirtyBlendConstants);
m_flags.set(m_state.gp.state.useDynamicDepthBias()
? DxvkContextFlag::GpDynamicDepthBias
: DxvkContextFlag::GpDirtyDepthBias);
m_flags.set(m_state.gp.state.useDynamicDepthBounds()
? DxvkContextFlag::GpDynamicDepthBounds
: DxvkContextFlag::GpDirtyDepthBounds);
m_flags.set(m_state.gp.state.useDynamicStencilRef()
? DxvkContextFlag::GpDynamicStencilRef
: DxvkContextFlag::GpDirtyStencilRef);
// Retrieve and bind actual Vulkan pipeline handle
m_gpActivePipeline = m_state.gp.pipeline != nullptr && m_state.om.framebuffer != nullptr
? m_state.gp.pipeline->getPipelineHandle(m_state.gp.state,
m_state.om.framebuffer->getRenderPass())
: VK_NULL_HANDLE;
if (m_gpActivePipeline != VK_NULL_HANDLE) {
m_cmd->cmdBindPipeline(
VK_PIPELINE_BIND_POINT_GRAPHICS,
m_gpActivePipeline);
}
// Set up vertex buffer strides for active bindings
for (uint32_t i = 0; i < m_state.gp.state.ilBindingCount; i++) {
const uint32_t binding = m_state.gp.state.ilBindings[i].binding;
m_state.gp.state.ilBindings[i].stride = m_state.vi.vertexStrides[binding];
}
for (uint32_t i = m_state.gp.state.ilBindingCount; i < MaxNumVertexBindings; i++)
m_state.gp.state.ilBindings[i].stride = 0;
// Check which dynamic states need to be active. States that
// are not dynamic will be invalidated in the command buffer.
m_flags.clr(DxvkContextFlag::GpDynamicBlendConstants,
DxvkContextFlag::GpDynamicDepthBias,
DxvkContextFlag::GpDynamicDepthBounds,
DxvkContextFlag::GpDynamicStencilRef);
m_flags.set(m_state.gp.state.useDynamicBlendConstants()
? DxvkContextFlag::GpDynamicBlendConstants
: DxvkContextFlag::GpDirtyBlendConstants);
m_flags.set(m_state.gp.state.useDynamicDepthBias()
? DxvkContextFlag::GpDynamicDepthBias
: DxvkContextFlag::GpDirtyDepthBias);
m_flags.set(m_state.gp.state.useDynamicDepthBounds()
? DxvkContextFlag::GpDynamicDepthBounds
: DxvkContextFlag::GpDirtyDepthBounds);
m_flags.set(m_state.gp.state.useDynamicStencilRef()
? DxvkContextFlag::GpDynamicStencilRef
: DxvkContextFlag::GpDirtyStencilRef);
// Retrieve and bind actual Vulkan pipeline handle
m_gpActivePipeline = m_state.gp.pipeline != nullptr && m_state.om.framebuffer != nullptr
? m_state.gp.pipeline->getPipelineHandle(m_state.gp.state, m_state.om.framebuffer->getRenderPass())
: VK_NULL_HANDLE;
if (m_gpActivePipeline != VK_NULL_HANDLE) {
m_cmd->cmdBindPipeline(
VK_PIPELINE_BIND_POINT_GRAPHICS,
m_gpActivePipeline);
}
}
@ -3979,86 +3970,80 @@ namespace dxvk {
void DxvkContext::updateFramebuffer() {
if (m_flags.test(DxvkContextFlag::GpDirtyFramebuffer)) {
m_flags.clr(DxvkContextFlag::GpDirtyFramebuffer);
this->spillRenderPass();
auto fb = m_device->createFramebuffer(m_state.om.renderTargets);
m_state.gp.state.msSampleCount = fb->getSampleCount();
m_state.om.framebuffer = fb;
m_flags.clr(DxvkContextFlag::GpDirtyFramebuffer);
this->spillRenderPass();
auto fb = m_device->createFramebuffer(m_state.om.renderTargets);
m_state.gp.state.msSampleCount = fb->getSampleCount();
m_state.om.framebuffer = fb;
for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
Rc<DxvkImageView> attachment = fb->getColorTarget(i).view;
for (uint32_t i = 0; i < MaxNumRenderTargets; i++) {
Rc<DxvkImageView> attachment = fb->getColorTarget(i).view;
m_state.gp.state.omComponentMapping[i] = attachment != nullptr
? util::invertComponentMapping(attachment->info().swizzle)
: VkComponentMapping();
}
m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
m_state.gp.state.omComponentMapping[i] = attachment != nullptr
? util::invertComponentMapping(attachment->info().swizzle)
: VkComponentMapping();
}
m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
}
void DxvkContext::updateIndexBufferBinding() {
if (m_flags.test(DxvkContextFlag::GpDirtyIndexBuffer)) {
m_flags.clr(DxvkContextFlag::GpDirtyIndexBuffer);
m_flags.clr(DxvkContextFlag::GpDirtyIndexBuffer);
if (m_state.vi.indexBuffer.defined()) {
auto bufferInfo = m_state.vi.indexBuffer.getDescriptor();
if (m_state.vi.indexBuffer.defined()) {
auto bufferInfo = m_state.vi.indexBuffer.getDescriptor();
m_cmd->cmdBindIndexBuffer(
bufferInfo.buffer.buffer,
bufferInfo.buffer.offset,
m_state.vi.indexType);
m_cmd->cmdBindIndexBuffer(
bufferInfo.buffer.buffer,
bufferInfo.buffer.offset,
m_state.vi.indexType);
if (m_vbTracked.set(MaxNumVertexBindings))
m_cmd->trackResource<DxvkAccess::Read>(m_state.vi.indexBuffer.buffer());
} else {
m_cmd->cmdBindIndexBuffer(
m_common->dummyResources().bufferHandle(),
0, VK_INDEX_TYPE_UINT32);
}
if (m_vbTracked.set(MaxNumVertexBindings))
m_cmd->trackResource<DxvkAccess::Read>(m_state.vi.indexBuffer.buffer());
} else {
m_cmd->cmdBindIndexBuffer(
m_common->dummyResources().bufferHandle(),
0, VK_INDEX_TYPE_UINT32);
}
}
void DxvkContext::updateVertexBufferBindings() {
if (m_flags.test(DxvkContextFlag::GpDirtyVertexBuffers)) {
m_flags.clr(DxvkContextFlag::GpDirtyVertexBuffers);
m_flags.clr(DxvkContextFlag::GpDirtyVertexBuffers);
if (unlikely(!m_state.gp.state.ilBindingCount))
return;
if (unlikely(!m_state.gp.state.ilBindingCount))
return;
std::array<VkBuffer, MaxNumVertexBindings> buffers;
std::array<VkDeviceSize, MaxNumVertexBindings> offsets;
// Set buffer handles and offsets for active bindings
for (uint32_t i = 0; i < m_state.gp.state.ilBindingCount; i++) {
uint32_t binding = m_state.gp.state.ilBindings[i].binding;
std::array<VkBuffer, MaxNumVertexBindings> buffers;
std::array<VkDeviceSize, MaxNumVertexBindings> offsets;
// Set buffer handles and offsets for active bindings
for (uint32_t i = 0; i < m_state.gp.state.ilBindingCount; i++) {
uint32_t binding = m_state.gp.state.ilBindings[i].binding;
if (likely(m_state.vi.vertexBuffers[binding].defined())) {
auto vbo = m_state.vi.vertexBuffers[binding].getDescriptor();
if (likely(m_state.vi.vertexBuffers[binding].defined())) {
auto vbo = m_state.vi.vertexBuffers[binding].getDescriptor();
buffers[i] = vbo.buffer.buffer;
offsets[i] = vbo.buffer.offset;
if (m_vbTracked.set(binding))
m_cmd->trackResource<DxvkAccess::Read>(m_state.vi.vertexBuffers[binding].buffer());
} else {
buffers[i] = m_common->dummyResources().bufferHandle();
offsets[i] = 0;
}
buffers[i] = vbo.buffer.buffer;
offsets[i] = vbo.buffer.offset;
if (m_vbTracked.set(binding))
m_cmd->trackResource<DxvkAccess::Read>(m_state.vi.vertexBuffers[binding].buffer());
} else {
buffers[i] = m_common->dummyResources().bufferHandle();
offsets[i] = 0;
}
// Vertex bindigs get remapped when compiling the
// pipeline, so this actually does the right thing
m_cmd->cmdBindVertexBuffers(
0, m_state.gp.state.ilBindingCount,
buffers.data(), offsets.data());
}
// Vertex bindigs get remapped when compiling the
// pipeline, so this actually does the right thing
m_cmd->cmdBindVertexBuffers(
0, m_state.gp.state.ilBindingCount,
buffers.data(), offsets.data());
}
@ -4094,33 +4079,29 @@ namespace dxvk {
void DxvkContext::updateTransformFeedbackState() {
if (m_state.gp.flags.test(DxvkGraphicsPipelineFlag::HasTransformFeedback)) {
if (m_flags.test(DxvkContextFlag::GpDirtyXfbBuffers)) {
m_flags.clr(DxvkContextFlag::GpDirtyXfbBuffers);
if (m_flags.test(DxvkContextFlag::GpDirtyXfbBuffers)) {
m_flags.clr(DxvkContextFlag::GpDirtyXfbBuffers);
this->pauseTransformFeedback();
this->updateTransformFeedbackBuffers();
}
this->startTransformFeedback();
this->pauseTransformFeedback();
this->updateTransformFeedbackBuffers();
}
this->startTransformFeedback();
}
void DxvkContext::updateConditionalRendering() {
if (m_flags.test(DxvkContextFlag::GpDirtyPredicate)) {
m_flags.clr(DxvkContextFlag::GpDirtyPredicate);
m_flags.clr(DxvkContextFlag::GpDirtyPredicate);
pauseConditionalRendering();
pauseConditionalRendering();
if (m_state.cond.predicate.defined())
startConditionalRendering();
}
if (m_state.cond.predicate.defined())
startConditionalRendering();
}
void DxvkContext::updateDynamicState() {
if (m_gpActivePipeline == VK_NULL_HANDLE)
if (!m_gpActivePipeline)
return;
if (m_flags.test(DxvkContextFlag::GpDirtyViewport)) {
@ -4169,27 +4150,25 @@ namespace dxvk {
template<VkPipelineBindPoint BindPoint>
void DxvkContext::updatePushConstants() {
if (m_flags.test(DxvkContextFlag::DirtyPushConstants)) {
m_flags.clr(DxvkContextFlag::DirtyPushConstants);
m_flags.clr(DxvkContextFlag::DirtyPushConstants);
auto layout = BindPoint == VK_PIPELINE_BIND_POINT_GRAPHICS
? (m_state.gp.pipeline != nullptr ? m_state.gp.pipeline->layout() : nullptr)
: (m_state.cp.pipeline != nullptr ? m_state.cp.pipeline->layout() : nullptr);
if (!layout)
return;
VkPushConstantRange pushConstRange = layout->pushConstRange();
if (!pushConstRange.size)
return;
m_cmd->cmdPushConstants(
layout->pipelineLayout(),
pushConstRange.stageFlags,
pushConstRange.offset,
pushConstRange.size,
&m_state.pc.data[pushConstRange.offset]);
}
auto layout = BindPoint == VK_PIPELINE_BIND_POINT_GRAPHICS
? (m_state.gp.pipeline != nullptr ? m_state.gp.pipeline->layout() : nullptr)
: (m_state.cp.pipeline != nullptr ? m_state.cp.pipeline->layout() : nullptr);
if (!layout)
return;
VkPushConstantRange pushConstRange = layout->pushConstRange();
if (!pushConstRange.size)
return;
m_cmd->cmdPushConstants(
layout->pipelineLayout(),
pushConstRange.stageFlags,
pushConstRange.offset,
pushConstRange.size,
&m_state.pc.data[pushConstRange.offset]);
}
@ -4206,7 +4185,7 @@ namespace dxvk {
if (m_flags.any(
DxvkContextFlag::CpDirtyResources,
DxvkContextFlag::CpDirtyDescriptorOffsets))
this->updateComputeShaderResources();
this->updateComputeShaderResources();
if (m_flags.test(DxvkContextFlag::CpDirtyPipelineState))
this->updateComputePipelineState();