mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-02-27 04:54:15 +01:00
[dxvk] DxvkShader creates a VkShaderModule again
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parent
a895b0159b
commit
a9a03fec69
@ -50,7 +50,7 @@ namespace dxvk {
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}
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Rc<DxvkShader> DxbcCompiler::finalize() {
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SpirvCodeBuffer DxbcCompiler::finalize() {
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return m_gen->finalize();
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}
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@ -21,7 +21,7 @@ namespace dxvk {
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void processInstruction(
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const DxbcInstruction& ins);
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Rc<DxvkShader> finalize();
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SpirvCodeBuffer finalize();
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private:
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@ -40,7 +40,7 @@ namespace dxvk {
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}
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Rc<DxvkShader> DxbcModule::compile() const {
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SpirvCodeBuffer DxbcModule::compile() const {
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if (m_shexChunk == nullptr)
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throw DxvkError("DxbcModule::compile: No SHDR/SHEX chunk");
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@ -31,7 +31,7 @@ namespace dxvk {
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* \brief Compiles DXBC shader to SPIR-V module
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* \returns The compiled DXVK shader object
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*/
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Rc<DxvkShader> compile() const;
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SpirvCodeBuffer compile() const;
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private:
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@ -109,7 +109,7 @@ namespace dxvk {
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uint32_t regId,
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const DxbcValue& index) = 0;
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virtual Rc<DxvkShader> finalize() = 0;
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virtual SpirvCodeBuffer finalize() = 0;
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static Rc<DxbcCodeGen> create(
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const DxbcProgramVersion& version);
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@ -88,7 +88,7 @@ namespace dxvk {
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}
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Rc<DxvkShader> DxbcPsCodeGen::finalize() {
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SpirvCodeBuffer DxbcPsCodeGen::finalize() {
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m_module.functionBegin(
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m_module.defVoidType(),
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m_entryPointId,
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@ -112,9 +112,7 @@ namespace dxvk {
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m_entryPointInterfaces.data());
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m_module.setDebugName(m_entryPointId, "main");
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return new DxvkShader(
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VK_SHADER_STAGE_FRAGMENT_BIT,
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m_module.compile());
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return m_module.compile();
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}
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@ -30,7 +30,7 @@ namespace dxvk {
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uint32_t regId,
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const DxbcValue& index);
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Rc<DxvkShader> finalize() final;
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SpirvCodeBuffer finalize() final;
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private:
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@ -95,7 +95,7 @@ namespace dxvk {
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}
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Rc<DxvkShader> DxbcVsCodeGen::finalize() {
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SpirvCodeBuffer DxbcVsCodeGen::finalize() {
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m_module.functionBegin(
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m_module.defVoidType(),
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m_entryPointId,
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@ -119,9 +119,7 @@ namespace dxvk {
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m_entryPointInterfaces.data());
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m_module.setDebugName(m_entryPointId, "main");
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return new DxvkShader(
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VK_SHADER_STAGE_VERTEX_BIT,
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m_module.compile());
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return m_module.compile();
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}
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@ -30,7 +30,7 @@ namespace dxvk {
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uint32_t regId,
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const DxbcValue& index);
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Rc<DxvkShader> finalize() final;
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SpirvCodeBuffer finalize() final;
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private:
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@ -5,7 +5,7 @@ namespace dxvk {
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DxvkComputePipeline::DxvkComputePipeline(
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const Rc<vk::DeviceFn>& vkd,
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const Rc<DxvkShader>& shader)
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: m_vkd(vkd) {
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: m_vkd(vkd), m_shader(shader) {
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TRACE(this, shader);
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std::vector<VkDescriptorSetLayoutBinding> bindings;
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@ -40,27 +40,12 @@ namespace dxvk {
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throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create pipeline layout");
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}
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SpirvCodeBuffer code = shader->code();
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VkShaderModuleCreateInfo minfo;
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minfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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minfo.pNext = nullptr;
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minfo.flags = 0;
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minfo.codeSize = code.size();
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minfo.pCode = code.data();
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if (m_vkd->vkCreateShaderModule(m_vkd->device(),
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&minfo, nullptr, &m_module) != VK_SUCCESS) {
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this->destroyObjects();
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throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create shader module");
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}
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VkPipelineShaderStageCreateInfo sinfo;
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sinfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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sinfo.pNext = nullptr;
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sinfo.flags = 0;
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sinfo.stage = VK_SHADER_STAGE_COMPUTE_BIT;
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sinfo.module = m_module;
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sinfo.module = m_shader->module();
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sinfo.pName = "main";
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sinfo.pSpecializationInfo = nullptr;
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@ -91,9 +76,6 @@ namespace dxvk {
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if (m_pipeline != VK_NULL_HANDLE)
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m_vkd->vkDestroyPipeline(m_vkd->device(), m_pipeline, nullptr);
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if (m_module != VK_NULL_HANDLE)
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m_vkd->vkDestroyShaderModule(m_vkd->device(), m_module, nullptr);
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if (m_pipelineLayout != VK_NULL_HANDLE)
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m_vkd->vkDestroyPipelineLayout(m_vkd->device(), m_pipelineLayout, nullptr);
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@ -55,9 +55,10 @@ namespace dxvk {
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private:
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Rc<vk::DeviceFn> m_vkd;
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Rc<DxvkShader> m_shader;
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VkDescriptorSetLayout m_descriptorSetLayout = VK_NULL_HANDLE;
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VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
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VkShaderModule m_module = VK_NULL_HANDLE;
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VkPipeline m_pipeline = VK_NULL_HANDLE;
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void destroyObjects();
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@ -72,7 +72,72 @@ namespace dxvk {
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VkPipeline DxvkGraphicsPipeline::compilePipeline(
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const DxvkGraphicsPipelineStateInfo& state) const {
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std::array<VkDynamicState, 4> dynamicStates = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_BLEND_CONSTANTS,
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VK_DYNAMIC_STATE_STENCIL_REFERENCE,
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};
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std::vector<VkPipelineShaderStageCreateInfo> stages;
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if (m_vs != nullptr) stages.push_back(m_vs->stageInfo());
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if (m_tcs != nullptr) stages.push_back(m_tcs->stageInfo());
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if (m_tes != nullptr) stages.push_back(m_tes->stageInfo());
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if (m_gs != nullptr) stages.push_back(m_gs->stageInfo());
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if (m_fs != nullptr) stages.push_back(m_fs->stageInfo());
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VkPipelineViewportStateCreateInfo vpInfo;
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vpInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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vpInfo.pNext = nullptr;
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vpInfo.flags = 0;
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vpInfo.viewportCount = state.viewportCount;
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vpInfo.pViewports = nullptr;
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vpInfo.scissorCount = state.viewportCount;
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vpInfo.pViewports = nullptr;
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VkPipelineDynamicStateCreateInfo dsInfo;
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dsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dsInfo.pNext = nullptr;
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dsInfo.flags = 0;
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dsInfo.dynamicStateCount = dynamicStates.size();
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dsInfo.pDynamicStates = dynamicStates.data();
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VkGraphicsPipelineCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.stageCount = stages.size();
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info.pStages = stages.data();
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info.pVertexInputState = &state.inputLayout->info();
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info.pInputAssemblyState = &state.inputAssemblyState->info();
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info.pTessellationState = nullptr; // TODO implement
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info.pViewportState = &vpInfo;
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info.pRasterizationState = &state.rasterizerState->info();
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info.pMultisampleState = &state.multisampleState->info();
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info.pDepthStencilState = &state.depthStencilState->info();
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info.pColorBlendState = &state.blendState->info();
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info.pDynamicState = &dsInfo;
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info.layout = m_pipelineLayout;
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info.renderPass = state.renderPass;
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info.subpass = 0;
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info.basePipelineHandle = VK_NULL_HANDLE;
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info.basePipelineIndex = 0;
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VkPipeline pipeline = VK_NULL_HANDLE;
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if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(),
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VK_NULL_HANDLE, 1, &info, nullptr, &pipeline) != VK_SUCCESS)
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throw DxvkError("DxvkGraphicsPipeline::DxvkGraphicsPipeline: Failed to compile pipeline");
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return pipeline;
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}
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void DxvkGraphicsPipeline::destroyObjects() {
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if (m_pipelineLayout != VK_NULL_HANDLE)
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m_vkd->vkDestroyPipelineLayout(m_vkd->device(), m_pipelineLayout, nullptr);
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if (m_descriptorSetLayout != VK_NULL_HANDLE)
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m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), m_descriptorSetLayout, nullptr);
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}
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}
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@ -84,6 +84,8 @@ namespace dxvk {
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VkPipeline compilePipeline(
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const DxvkGraphicsPipelineStateInfo& state) const;
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void destroyObjects();
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};
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}
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@ -3,16 +3,44 @@
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namespace dxvk {
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DxvkShader::DxvkShader(
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const Rc<vk::DeviceFn>& vkd,
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VkShaderStageFlagBits stage,
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SpirvCodeBuffer&& code)
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: m_stage (stage),
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m_code (std::move(code)) {
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const SpirvCodeBuffer& code)
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: m_vkd(vkd), m_stage(stage) {
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TRACE(this, stage);
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VkShaderModuleCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.codeSize = code.size();
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info.pCode = code.data();
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if (m_vkd->vkCreateShaderModule(m_vkd->device(),
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&info, nullptr, &m_module) != VK_SUCCESS)
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throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create shader module");
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}
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DxvkShader::~DxvkShader() {
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TRACE(this);
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m_vkd->vkDestroyShaderModule(
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m_vkd->device(), m_module, nullptr);
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}
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VkPipelineShaderStageCreateInfo DxvkShader::stageInfo() const {
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VkPipelineShaderStageCreateInfo info;
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info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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info.pNext = nullptr;
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info.flags = 0;
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info.stage = m_stage;
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info.module = m_module;
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info.pName = "main";
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info.pSpecializationInfo = nullptr;
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return info;
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}
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}
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public:
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DxvkShader(
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const Rc<vk::DeviceFn>& vkd,
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VkShaderStageFlagBits stage,
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SpirvCodeBuffer&& code);
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const SpirvCodeBuffer& code);
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~DxvkShader();
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/**
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* \brief Retrieves shader code
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* \returns Shader code buffer
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*/
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const SpirvCodeBuffer& code() const {
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return m_code;
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VkShaderModule module() const {
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return m_module;
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}
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VkPipelineShaderStageCreateInfo stageInfo() const;
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private:
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Rc<vk::DeviceFn> m_vkd;
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VkShaderStageFlagBits m_stage;
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SpirvCodeBuffer m_code;
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VkShaderModule m_module;
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};
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@ -37,7 +37,7 @@ int WINAPI WinMain(HINSTANCE hInstance,
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DxbcModule module(reader);
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auto shader = module.compile();
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shader->code().store(std::ofstream(
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shader.store(std::ofstream(
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str::fromws(argv[2]), std::ios::binary));
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return 0;
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} catch (const DxvkError& e) {
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