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[d3d11] Support signaling event in Flush1
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@ -156,7 +156,7 @@ namespace dxvk {
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m_parent->FlushInitContext();
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if (hEvent)
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Logger::warn("D3D11: Flush1: Ignoring event");
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SignalEvent(hEvent);
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D3D10DeviceLock lock = LockContext();
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@ -646,5 +646,22 @@ namespace dxvk {
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Flush();
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}
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}
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void D3D11ImmediateContext::SignalEvent(HANDLE hEvent) {
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uint64_t value = ++m_eventCount;
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if (m_eventSignal == nullptr)
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m_eventSignal = new sync::Win32Fence();
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m_eventSignal->setEvent(hEvent, value);
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EmitCs([
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cSignal = m_eventSignal,
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cValue = value
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] (DxvkContext* ctx) {
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ctx->signal(cSignal, cValue);
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});
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}
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}
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@ -2,6 +2,8 @@
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#include "../util/util_time.h"
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#include "../util/sync/sync_signal_win32.h"
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#include "d3d11_context.h"
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#include "d3d11_state_object.h"
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@ -116,6 +118,9 @@ namespace dxvk {
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std::atomic<uint32_t> m_refCount = { 0 };
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Rc<sync::Win32Fence> m_eventSignal;
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uint64_t m_eventCount = 0;
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dxvk::high_resolution_clock::time_point m_lastFlush
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= dxvk::high_resolution_clock::now();
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@ -148,6 +153,8 @@ namespace dxvk {
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void EmitCsChunk(DxvkCsChunkRef&& chunk);
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void FlushImplicit(BOOL StrongHint);
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void SignalEvent(HANDLE hEvent);
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};
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