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mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-23 01:54:22 +01:00

[dxvk] Enable tiler mode for more drivers

This commit is contained in:
Philip Rebohle 2025-02-10 18:36:01 +01:00
parent 11ec65d516
commit ac17d5f9b1

View File

@ -429,12 +429,21 @@ namespace dxvk {
hints.preferFbResolve = m_features.amdShaderFragmentMask
&& (m_adapter->matchesDriver(VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR)
|| m_adapter->matchesDriver(VK_DRIVER_ID_AMD_PROPRIETARY_KHR));
// Older Nvidia drivers sometimes use the wrong format
// to interpret the clear color in render pass clears.
hints.renderPassClearFormatBug = m_adapter->matchesDriver(
VK_DRIVER_ID_NVIDIA_PROPRIETARY, Version(), Version(560, 28, 3));
// On tilers we need to respect render passes some more
bool tilerMode = m_adapter->matchesDriver(VK_DRIVER_ID_MESA_TURNIP);
// On tilers we need to respect render passes some more.
// Deliberately ignore proprietary mobile drivers here,
// DXVK probably doesn't run on those at all anyway
bool tilerMode = m_adapter->matchesDriver(VK_DRIVER_ID_MESA_TURNIP)
|| m_adapter->matchesDriver(VK_DRIVER_ID_MESA_HONEYKRISP)
|| m_adapter->matchesDriver(VK_DRIVER_ID_MESA_PANVK)
|| m_adapter->matchesDriver(VK_DRIVER_ID_MESA_V3DV)
|| m_adapter->matchesDriver(VK_DRIVER_ID_IMAGINATION_OPEN_SOURCE_MESA);
applyTristate(tilerMode, m_options.tilerMode);
hints.preferRenderPassOps = tilerMode;
return hints;