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[d3d11] Fix compilation with WINE headers (#247)
All this structures are defined in WINE headers but `D3D11_FORMAT_SUPPORT2`.
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@ -39,6 +39,7 @@ typedef enum D3D11_FORMAT_SUPPORT2 {
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D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400,
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D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000
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} D3D11_FORMAT_SUPPORT2;
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#ifndef __WINE__
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typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 {
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DXGI_FORMAT InFormat;
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UINT OutFormatSupport2;
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@ -88,4 +89,5 @@ typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT {
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typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT {
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BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
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} D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;
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#endif
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#endif // __WINE__
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#endif // _MSC_VER
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