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[d3d11] Fix compilation with WINE headers (#247)

All this structures are defined in WINE headers but `D3D11_FORMAT_SUPPORT2`.
This commit is contained in:
pchome 2018-04-07 15:02:57 +03:00 committed by Philip Rebohle
parent 62b99c9bd2
commit acaf6c9e87

View File

@ -39,6 +39,7 @@ typedef enum D3D11_FORMAT_SUPPORT2 {
D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400,
D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000
} D3D11_FORMAT_SUPPORT2;
#ifndef __WINE__
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 {
DXGI_FORMAT InFormat;
UINT OutFormatSupport2;
@ -88,4 +89,5 @@ typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT {
typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT {
BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
} D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;
#endif
#endif // __WINE__
#endif // _MSC_VER