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[d3d9] Hold a private reference to FVF-generated vertex decls
Otherwise the device will never be able to be destroyed as there will be a circular dependency. Closes #1417
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@ -1004,7 +1004,8 @@ namespace dxvk {
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std::unordered_map<
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std::unordered_map<
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DWORD,
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DWORD,
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Com<D3D9VertexDecl>> m_fvfTable;
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Com<D3D9VertexDecl,
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false>> m_fvfTable;
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D3D9InputAssemblyState m_iaState;
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D3D9InputAssemblyState m_iaState;
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