diff --git a/tests/d3d9/meson.build b/tests/d3d9/meson.build index 3ef3eb72d..ea0777c03 100644 --- a/tests/d3d9/meson.build +++ b/tests/d3d9/meson.build @@ -5,4 +5,5 @@ executable('d3d9-buffer'+exe_ext, files('test_d3d9_buffer.cpp'), dependencies executable('d3d9-triangle'+exe_ext, files('test_d3d9_triangle.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std]) executable('d3d9-l6v5u5'+exe_ext, files('test_d3d9_l6v5u5.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std]) executable('d3d9-nv12'+exe_ext, files('test_d3d9_nv12.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std]) +executable('d3d9-bc-update-surface'+exe_ext, files('test_d3d9_bc_update_surface.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std]) executable('d3d9-up'+exe_ext, files('test_d3d9_up.cpp'), dependencies : test_d3d9_deps, install : true, gui_app : true, override_options: ['cpp_std='+dxvk_cpp_std]) diff --git a/tests/d3d9/test_d3d9_bc_update_surface.cpp b/tests/d3d9/test_d3d9_bc_update_surface.cpp new file mode 100644 index 000000000..6be3f29e8 --- /dev/null +++ b/tests/d3d9/test_d3d9_bc_update_surface.cpp @@ -0,0 +1,362 @@ +#include + +#include +#include + +#include "../test_utils.h" + +using namespace dxvk; + +struct Extent2D { + uint32_t w, h; +}; + +const std::string g_vertexShaderCode = R"( + +struct VS_INPUT { + float3 Position : POSITION; +}; + +struct VS_OUTPUT { + float4 Position : POSITION; + float2 Texcoord : TEXCOORD0; +}; + +VS_OUTPUT main( VS_INPUT IN ) { + VS_OUTPUT OUT; + OUT.Position = float4(IN.Position, 0.6f); + OUT.Texcoord = IN.Position.xy + float2(0.5, 0.5); + OUT.Texcoord.y = 1.0 - OUT.Texcoord.y; + + return OUT; +} + +)"; + +const std::string g_pixelShaderCode = R"( + +struct VS_OUTPUT { + float4 Position : POSITION; + float2 Texcoord : TEXCOORD0; +}; + +struct PS_OUTPUT { + float4 Colour : COLOR; +}; + +sampler g_frogTex : register( s0 ); + +PS_OUTPUT main( VS_OUTPUT IN ) { + PS_OUTPUT OUT; + + OUT.Colour = float4(1, 0, 0, 1); + + return OUT; +} + + +)"; + +Logger Logger::s_instance("triangle.log"); + +class TriangleApp { + +public: + + TriangleApp(HINSTANCE instance, HWND window) + : m_window(window) { + HRESULT status = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d); + + if (FAILED(status)) + throw DxvkError("Failed to create D3D9 interface"); + + UINT adapter = D3DADAPTER_DEFAULT; + + D3DADAPTER_IDENTIFIER9 adapterId; + m_d3d->GetAdapterIdentifier(adapter, 0, &adapterId); + + Logger::info(str::format("Using adapter: ", adapterId.Description)); + + D3DPRESENT_PARAMETERS params; + getPresentParams(params); + + status = m_d3d->CreateDeviceEx( + adapter, + D3DDEVTYPE_HAL, + m_window, + D3DCREATE_HARDWARE_VERTEXPROCESSING, + ¶ms, + nullptr, + &m_device); + + if (FAILED(status)) + throw DxvkError("Failed to create D3D9 device"); + + + // Vertex Shader + { + Com blob; + + status = D3DCompile( + g_vertexShaderCode.data(), + g_vertexShaderCode.length(), + nullptr, nullptr, nullptr, + "main", + "vs_2_0", + 0, 0, &blob, + nullptr); + + if (FAILED(status)) + throw DxvkError("Failed to compile vertex shader"); + + status = m_device->CreateVertexShader(reinterpret_cast(blob->GetBufferPointer()), &m_vs); + + if (FAILED(status)) + throw DxvkError("Failed to create vertex shader"); + } + + // Pixel Shader + { + Com blob; + + status = D3DCompile( + g_pixelShaderCode.data(), + g_pixelShaderCode.length(), + nullptr, nullptr, nullptr, + "main", + "ps_3_0", + 0, 0, &blob, + nullptr); + + if (FAILED(status)) + throw DxvkError("Failed to compile pixel shader"); + + status = m_device->CreatePixelShader(reinterpret_cast(blob->GetBufferPointer()), &m_ps); + + if (FAILED(status)) + throw DxvkError("Failed to create pixel shader"); + } + + m_device->SetVertexShader(m_vs.ptr()); + m_device->SetPixelShader(m_ps.ptr()); + + m_device->AddRef(); + + + std::array vertices = { + 0.0f, 0.5f, 0.0f, + 0.5f, -0.5f, 0.0f, + -0.5f, -0.5f, 0.0f, + }; + + const size_t vbSize = vertices.size() * sizeof(float); + + status = m_device->CreateVertexBuffer(vbSize, 0, 0, D3DPOOL_DEFAULT, &m_vb, nullptr); + if (FAILED(status)) + throw DxvkError("Failed to create vertex buffer"); + + void* data = nullptr; + status = m_vb->Lock(0, 0, &data, 0); + if (FAILED(status)) + throw DxvkError("Failed to lock vertex buffer"); + + std::memcpy(data, vertices.data(), vbSize); + + status = m_vb->Unlock(); + if (FAILED(status)) + throw DxvkError("Failed to unlock vertex buffer"); + + m_device->SetStreamSource(0, m_vb.ptr(), 0, 3 * sizeof(float)); + + std::array elements; + + elements[0].Method = 0; + elements[0].Offset = 0; + elements[0].Stream = 0; + elements[0].Type = D3DDECLTYPE_FLOAT3; + elements[0].Usage = D3DDECLUSAGE_POSITION; + elements[0].UsageIndex = 0; + + elements[1] = D3DDECL_END(); + + HRESULT result = m_device->CreateVertexDeclaration(elements.data(), &m_decl); + if (FAILED(result)) + throw DxvkError("Failed to create vertex decl"); + + m_device->SetVertexDeclaration(m_decl.ptr()); + + const uint32_t imageSize = 8; + + Com texDefault; + Com texDefaultSurf; + status = m_device->CreateTexture(imageSize, imageSize, 4, 0, D3DFMT_DXT1, D3DPOOL_DEFAULT, &texDefault, nullptr); + status = texDefault->GetSurfaceLevel(2, &texDefaultSurf); + + Com texSysmem; + Com texSysmemSurf; + status = m_device->CreateTexture(imageSize, imageSize, 4, 0, D3DFMT_DXT1, D3DPOOL_SYSTEMMEM, &texSysmem, nullptr); + status = texSysmem->GetSurfaceLevel(2, &texSysmemSurf); + + D3DLOCKED_RECT rect = {}; + status = texSysmemSurf->LockRect(&rect, nullptr, 0); + std::memset(rect.pBits, 0xF0, 2 * rect.Pitch); + status = texSysmemSurf->UnlockRect(); + + // 1 returns invalid call + // 2 succeeds + RECT sourceRect = { 0, 0, 2, 2 }; + POINT destPoint = { 0, 0 }; + status = m_device->UpdateSurface(texSysmemSurf.ptr(), &sourceRect, texDefaultSurf.ptr(), &destPoint); + } + + void run() { + this->adjustBackBuffer(); + + m_device->BeginScene(); + + m_device->Clear( + 0, + nullptr, + D3DCLEAR_TARGET, + D3DCOLOR_RGBA(44, 62, 80, 0), + 0, + 0); + + m_device->Clear( + 0, + nullptr, + D3DCLEAR_ZBUFFER, + 0, + 0.5f, + 0); + + m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1); + + m_device->EndScene(); + + m_device->PresentEx( + nullptr, + nullptr, + nullptr, + nullptr, + 0); + } + + void adjustBackBuffer() { + RECT windowRect = { 0, 0, 1024, 600 }; + GetClientRect(m_window, &windowRect); + + Extent2D newSize = { + static_cast(windowRect.right - windowRect.left), + static_cast(windowRect.bottom - windowRect.top), + }; + + if (m_windowSize.w != newSize.w + || m_windowSize.h != newSize.h) { + m_windowSize = newSize; + + D3DPRESENT_PARAMETERS params; + getPresentParams(params); + HRESULT status = m_device->ResetEx(¶ms, nullptr); + + if (FAILED(status)) + throw DxvkError("Device reset failed"); + } + } + + void getPresentParams(D3DPRESENT_PARAMETERS& params) { + params.AutoDepthStencilFormat = D3DFMT_UNKNOWN; + params.BackBufferCount = 1; + params.BackBufferFormat = D3DFMT_X8R8G8B8; + params.BackBufferWidth = m_windowSize.w; + params.BackBufferHeight = m_windowSize.h; + params.EnableAutoDepthStencil = 0; + params.Flags = 0; + params.FullScreen_RefreshRateInHz = 0; + params.hDeviceWindow = m_window; + params.MultiSampleQuality = 0; + params.MultiSampleType = D3DMULTISAMPLE_NONE; + params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; + params.SwapEffect = D3DSWAPEFFECT_DISCARD; + params.Windowed = TRUE; + } + +private: + + HWND m_window; + Extent2D m_windowSize = { 1024, 600 }; + + Com m_d3d; + Com m_device; + + Com m_vs; + Com m_ps; + Com m_vb; + Com m_decl; + +}; + +LRESULT CALLBACK WindowProc(HWND hWnd, + UINT message, + WPARAM wParam, + LPARAM lParam); + +int WINAPI WinMain(HINSTANCE hInstance, + HINSTANCE hPrevInstance, + LPSTR lpCmdLine, + int nCmdShow) { + HWND hWnd; + WNDCLASSEXW wc; + ZeroMemory(&wc, sizeof(WNDCLASSEX)); + wc.cbSize = sizeof(WNDCLASSEX); + wc.style = CS_HREDRAW | CS_VREDRAW; + wc.lpfnWndProc = WindowProc; + wc.hInstance = hInstance; + wc.hCursor = LoadCursor(nullptr, IDC_ARROW); + wc.hbrBackground = (HBRUSH)COLOR_WINDOW; + wc.lpszClassName = L"WindowClass1"; + RegisterClassExW(&wc); + + hWnd = CreateWindowExW(0, + L"WindowClass1", + L"Our First Windowed Program", + WS_OVERLAPPEDWINDOW, + 300, 300, + 640, 480, + nullptr, + nullptr, + hInstance, + nullptr); + ShowWindow(hWnd, nCmdShow); + + MSG msg; + + try { + TriangleApp app(hInstance, hWnd); + + while (true) { + if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) { + TranslateMessage(&msg); + DispatchMessage(&msg); + + if (msg.message == WM_QUIT) + return msg.wParam; + } else { + app.run(); + } + } + } catch (const dxvk::DxvkError& e) { + std::cerr << e.message() << std::endl; + return msg.wParam; + } +} + +LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { + switch (message) { + case WM_CLOSE: + PostQuitMessage(0); + return 0; + } + + return DefWindowProc(hWnd, message, wParam, lParam); +}